Mais guias de Fiddlesticks
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Fiddlesticks belongs to Riot's Mage and Support classes and is played mainly as Jungle (100% of the public matches we measured). It attacks from range (480 units) and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. Fiddlesticks is demanding, so start with the simple build below and add the rest as you get comfortable.
Pontos fortes
- High magic damage: Riot rates it 9/10 in magic.
- Crowd control: Terrify applies a fear to set up kills.
- Crowstorm hits several enemies: a strong team fight tool.
Pontos fracos
- Hard to master: Riot rates its difficulty 9/10.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Simple build
Quando usar
The standard build with only two situational answers: fewer decisions, so you can focus on your clears and your abilities.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Dragões
- 3Larvas do Vazio
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Um Espantalho InofensivoPassivaO amuleto de Fiddlesticks é substituído por efígies do espantalho.
QAterrorizar15/14.5/14/13.5/13s65 mpAo causar dano a inimigos com habilidades enquanto não estiver sendo visto ou alvejar um inimigo com Aterrorizar, Fiddlesticks inflige medo em uma unidade-alvo inimiga, fazendo com que fuja aterrorizada por um curto período.- Tempo de recarga
- 15·14.5·14·13.5·13
- Custo
- 65
- Alcance
- 575
WColheita Farta10/9.5/9/8.5/8s60/65/70/75/80 mpFiddlesticks drena a Vida dos inimigos próximos, causando dano de execução adicional no fim da duração.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 60·65·70·75·80
- Alcance
- 650
ECeifar10/9/8/7/6s40/45/50/55/60 mpFiddlesticks ceifa uma área com sua foice, reduzindo a velocidade de movimento de todos os inimigos atingidos e silenciando os atingidos no centro do corte.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 40·45·50·55·60
- Alcance
- 850
RTempestade de CorvosSuprema140/110/80s100 mpUma revoada de corvos assassinos voa em volta de Fiddlesticks, causando dano por segundo a todas as unidades inimigas próximas.- Tempo de recarga
- 140·110·80
- Custo
- 100
- Alcance
- 800
Estratégia
1What Fiddlesticks does
Fiddlesticks belongs to Riot's Mage and Support classes and is played mainly as Jungle (100% of the public matches we measured). It attacks from range (480 units) and uses mana. The kit brings crowd control (fear) with Terrify. Its ultimate is Crowstorm.
2The basics
In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.
- Clear speed and pathing: a jungler who is always a camp behind loses every objective race.
- Tracking: knowing where the enemy jungler is tells you where to gank, where to invade and when to take an objective.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Ganking a lane that is pushed under your own tower.
- Starting an objective without vision while the enemy jungler is unaccounted for.
- Using Smite on a champion when the dragon or Baron is still in play.
4Your first games
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Use the simple build in this guide and don't worry about situational choices yet.
Dicas
- Clear speed and pathing: a jungler who is always a camp behind loses every objective race.
- Tracking: knowing where the enemy jungler is tells you where to gank, where to invade and when to take an objective.
- Check the minimap every few seconds: most deaths come from a jungler you didn't see.
- Learn what Crowstorm does before anything else: it's the ability that wins fights.
Mudanças
- Guide created for patch 16.19.1.
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