Mais guias de Fiddlesticks
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
Pontos fortes
- High magic damage: Riot rates it 9/10 in magic.
- Crowd control: Terrify applies a fear to set up kills.
- Crowstorm hits several enemies: a strong team fight tool.
Pontos fracos
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Fragile: Riot rates it 3/10 in defense.
- Hard to master: Riot rates its difficulty 9/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early jungle buildEquilibradoRecomendadaHow to open: your jungle pet and Smite for the first clear, then the components of Cryptbloom on your first backs, and boots once the pet has evolved.
- Standard buildEquilibradoAvançadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Early jungle build
Quando usar
How to open: your jungle pet and Smite for the first clear, then the components of Cryptbloom on your first backs, and boots once the pet has evolved.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Dragões
- 3Larvas do Vazio
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Itens iniciais
Primeiros itens
Itens principais
- 1Criptoflora
Botas
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Golpear
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Dragões
- 3Larvas do Vazio
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Um Espantalho InofensivoPassivaO amuleto de Fiddlesticks é substituído por efígies do espantalho.
QAterrorizar15/14.5/14/13.5/13s65 mpAo causar dano a inimigos com habilidades enquanto não estiver sendo visto ou alvejar um inimigo com Aterrorizar, Fiddlesticks inflige medo em uma unidade-alvo inimiga, fazendo com que fuja aterrorizada por um curto período.- Tempo de recarga
- 15·14.5·14·13.5·13
- Custo
- 65
- Alcance
- 575
WColheita Farta10/9.5/9/8.5/8s60/65/70/75/80 mpFiddlesticks drena a Vida dos inimigos próximos, causando dano de execução adicional no fim da duração.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 60·65·70·75·80
- Alcance
- 650
ECeifar10/9/8/7/6s40/45/50/55/60 mpFiddlesticks ceifa uma área com sua foice, reduzindo a velocidade de movimento de todos os inimigos atingidos e silenciando os atingidos no centro do corte.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 40·45·50·55·60
- Alcance
- 850
RTempestade de CorvosSuprema140/110/80s100 mpUma revoada de corvos assassinos voa em volta de Fiddlesticks, causando dano por segundo a todas as unidades inimigas próximas.- Tempo de recarga
- 140·110·80
- Custo
- 100
- Alcance
- 800
Estratégia
1Starting and early items
Your jungle pet and Smite decide how fast and how safely you clear. The early jungle build below lists the first items with what each one gives you.
- Key early items: Blighting Jewel and Fiendish Codex.
2Ganks
A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one. The kit brings crowd control (fear) with Terrify.
3Clearing and pathing
Clear camps in an order that ends next to the lane you want to gank or the objective you want to take, and reset before the next spawn instead of walking around at low health.
4Early objectives
Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side. Your spikes are level 6, when Crowstorm comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
Dicas
- A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Blighting Jewel is your first purchase that changes the lane: get it early.
- Gank with Terrify ready: without it, most ganks end in a Flash and nothing else.
- Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
Confrontos
Forte contra
Fiddlesticks attacks from 480 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
Fiddlesticks attacks from 480 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
Fiddlesticks attacks from 480 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.
Mudanças
- Guide created for patch 16.19.1.
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