Mais guias de Killjoy
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Introdução
Killjoy is a sentinel in Valorant. The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Pontos fortes
- Brings traps and set-ups: Nanoswarm (C), ALARMBOT (Q) and TURRET (E).
- Brings damage: Nanoswarm (C) and ALARMBOT (Q).
- Brings crowd control (concuss, detain): Lockdown (X).
Pontos fracos
- No slows in the kit, which a sentinel usually has: lean on your team for it.
- No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Killjoy standard buysEquilibradoRecomendadaThe usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy TURRET (E) first: it is the ability that covers what a sentinel needs most.
- Killjoy: anchor with the operatorOfensivoAvançadaFor sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
- Killjoy force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Killjoy standard buys
Quando usar
The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy TURRET (E) first: it is the ability that covers what a sentinel needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Killjoy: anchor with the operator
Quando usar
For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Killjoy force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CNanoenxameEQUIPE uma granada Nanoenxame. DISPARE para lançar a granada. Ao atingir uma superfície, a Nanoenxame fica oculta. Use o DISPARO ALTERNATIVO para arremessar a curta distância. ATIVE a Nanoenxame para acionar um enxame de nanorrobôs que causam dano.Buy it second in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
QRobô de AlarmeEQUIPE um Robô de Alarme oculto. DISPARE para ativar um robô que persegue os inimigos que entram no alcance. Ao se aproximar do alvo, o robô explode, aplicando Vulnerável aos inimigos na área. SEGURE EQUIPAR para retirar um robô ativado.Buy it third in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
ETorretaEQUIPE uma Torreta. DISPARE para ativar uma torreta que atira em inimigos em um cone de 100°. Ao posicionar, EQUIPE novamente para alterar a direção da torreta, segure o DISPARO ALTERNATIVO para girar. SEGURE EQUIPAR para recolher a torreta ativada.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
XConfinamentoSupremaEQUIPE o dispositivo de Confinamento. DISPARE para ativá-lo. Após um longo processo de ativação, o dispositivo detém todos os inimigos no raio de alcance. O dispositivo pode ser destruído pelos inimigos.Ultimate (X): charged with ultimate points, not bought. Hit the enemy right before the duel: concussed players shoot badly.
Estratégia
1Your job
As a sentinel, your job is to hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.
2Abilities
Killjoy's kit, key by key, and what the game says each ability does:
- C — Nanoswarm: traps and set-ups and damage.
- Q — ALARMBOT: traps and set-ups and damage.
- E — TURRET: traps and set-ups.
- X — Lockdown (ultimate): crowd control (concuss, detain).
3On attack
- Leave Nanoswarm (C) on the flank so nobody surprises the team from behind.
- Place your set-up to watch the flank: your traps tell the team if someone comes from behind.
- After the plant, your utility defends the Spike: place it where the defuser has to stand.
4On defense
- Set Nanoswarm (C) before the round starts on the path the attack uses.
- Set up your site before the round starts and play off your traps: they tell you when and where the push comes.
- Do not die at the first contact: your job is to delay until the rotation arrives.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Bucky — cheap and lethal up close: perfect for holding a tight corner behind your traps.
- Full buy: Vandal — holds the site's long angles from far away: one headshot at any distance.
- Abilities in this order: E > C > Q; Lockdown (X) is charged, not bought.
6Maps
On three-site maps a sentinel often holds a site alone: your set-up has to buy time until help arrives. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Leaving the site you hold to chase a kill.
- Using the same set-up every round.
Dicas
- Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
- Hide your traps in places the enemy does not look while clearing the site.
- Always place your utility, even on an eco: it is your best weapon.
Confrontos
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Killjoy's kit does not have.
Brings blind with Flashpoint (Q), which Killjoy's kit does not have.
Brings information (reveals enemies) with Prowler (C), which Killjoy's kit does not have.
Brings healing with M-pulse (C), which Killjoy's kit does not have.
Mudanças
- Guide created for patch 13.06.
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