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Killjoy · Sentinel

Killjoy beginner guide

IniciantesBaseado em dadosMédiaPatch 13.06
367Atualizado

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Introdução

Killjoy is a sentinel in Valorant. The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.

Pontos fortes

  • Brings traps and set-ups: Nanoswarm (C), ALARMBOT (Q) and TURRET (E).
  • Brings damage: Nanoswarm (C) and ALARMBOT (Q).

Builds

Killjoy standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy TURRET (E) first: it is the ability that covers what a sentinel needs most.

Rodada de pistolas

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CNanoenxameEQUIPE uma granada Nanoenxame. DISPARE para lançar a granada. Ao atingir uma superfície, a Nanoenxame fica oculta. Use o DISPARO ALTERNATIVO para arremessar a curta distância. ATIVE a Nanoenxame para acionar um enxame de nanorrobôs que causam dano.Buy it second in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • QRobô de AlarmeEQUIPE um Robô de Alarme oculto. DISPARE para ativar um robô que persegue os inimigos que entram no alcance. Ao se aproximar do alvo, o robô explode, aplicando Vulnerável aos inimigos na área. SEGURE EQUIPAR para retirar um robô ativado.Buy it third in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • ETorretaEQUIPE uma Torreta. DISPARE para ativar uma torreta que atira em inimigos em um cone de 100°. Ao posicionar, EQUIPE novamente para alterar a direção da torreta, segure o DISPARO ALTERNATIVO para girar. SEGURE EQUIPAR para recolher a torreta ativada.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • XConfinamentoSupremaEQUIPE o dispositivo de Confinamento. DISPARE para ativá-lo. Após um longo processo de ativação, o dispositivo detém todos os inimigos no raio de alcance. O dispositivo pode ser destruído pelos inimigos.Ultimate (X): charged with ultimate points, not bought. Hit the enemy right before the duel: concussed players shoot badly.

Estratégia

1What you do

Your job: hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.

  • Always place your utility, even on an eco: it is your best weapon.
  • Listen for your traps and call what they catch.

2Learn these first

The abilities you buy first each round, in order:

  • TURRET (E): Set it where the enemy walks without looking, and change the spot every few rounds.
  • Nanoswarm (C): Set it where the enemy walks without looking, and change the spot every few rounds.
  • ALARMBOT (Q): Set it where the enemy walks without looking, and change the spot every few rounds.

3Mistakes to avoid

  • Leaving the site you hold to chase a kill.
  • Using the same set-up every round.

Dicas

  • Always place your utility, even on an eco: it is your best weapon.
  • Listen for your traps and call what they catch.
  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Killjoy's kit does not have.

  • Brings blind with Flashpoint (Q), which Killjoy's kit does not have.

  • Brings information (reveals enemies) with Prowler (C), which Killjoy's kit does not have.

  • Brings healing with M-pulse (C), which Killjoy's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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