Mais guias de Sage
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Sage is a sentinel in Valorant. The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Pontos fortes
- Brings slows: Slow Orb (Q).
- Brings walls: Barrier Orb (C).
- Brings healing: Healing Orb (E).
- Brings revive: Resurrection (X).
Pontos fracos
- No traps and set-ups in the kit, which a sentinel usually has: lean on your team for it.
- No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Sage standard buysEquilibradoRecomendadaThe usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Slow Orb (Q) first: it is the ability that covers what a sentinel needs most.
- Sage: anchor with the operatorOfensivoAvançadaFor sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
- Sage force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Sage standard buys
Quando usar
The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Slow Orb (Q) first: it is the ability that covers what a sentinel needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Sage: anchor with the operator
Quando usar
For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Sage force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
COrbe de BarreiraEQUIPE um orbe de barreira. DISPARE para posicionar uma parede que é fortificada após alguns segundos. DISPARO ALTERNATIVO gira o marcador de alvo.Buy it second in the round. Block a path to split the enemy or to plant and defuse safely.
QOrbe de LentidãoEQUIPE um orbe de lentidão. DISPARE para lançá-lo. O orbe detona ao pousar, criando um campo duradouro que Desacelera os jogadores dentro dele e reduz a velocidade de avanço.Buy it first in the round. Save it to escape or to take a position the enemy does not expect.
EOrbe CurativoEQUIPE um orbe curativo. DISPARE com a mira sobre um aliado ferido para ativar uma Cura ao Longo do Tempo. Use o DISPARO ALTERNATIVO enquanto Sage estiver ferida para ativar uma Autocura ao Longo do Tempo.Buy it third in the round. Heal between fights, not during them: an ally at full health wins the next duel.
XRessurreiçãoSupremaEQUIPE uma habilidade de ressurreição. DISPARE com a mira sobre um aliado morto para começar a revivê-lo. Depois de uma breve canalização, o aliado voltará com a Vida completa.Ultimate (X): charged with ultimate points, not bought. Only when the area is safe: reviving under fire costs two lives.
Estratégia
1Your job
As a sentinel, your job is to hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.
2Abilities
Sage's kit, key by key, and what the game says each ability does:
- C — Barrier Orb: walls.
- Q — Slow Orb: movement and slows.
- E — Healing Orb: healing.
- X — Resurrection (ultimate): revive.
3On attack
- Slow Orb (Q) gets you to a deep position the defence does not expect.
- Place your set-up to watch the flank: your traps tell the team if someone comes from behind.
- After the plant, your utility defends the Spike: place it where the defuser has to stand.
4On defense
- Healing Orb (E) keeps the team alive between fights.
- Set up your site before the round starts and play off your traps: they tell you when and where the push comes.
- Do not die at the first contact: your job is to delay until the rotation arrives.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Bucky — cheap and lethal up close: perfect for holding a tight corner behind your traps.
- Full buy: Vandal — holds the site's long angles from far away: one headshot at any distance.
- Abilities in this order: Q > C > E; Resurrection (X) is charged, not bought.
6Maps
On three-site maps a sentinel often holds a site alone: your set-up has to buy time until help arrives. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Leaving the site you hold to chase a kill.
- Using the same set-up every round.
Dicas
- Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
- Hide your traps in places the enemy does not look while clearing the site.
- Always place your utility, even on an eco: it is your best weapon.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Sage cannot use Slow Orb (Q) to escape.
ZERO/point (E) suppresses: while it lasts, Sage cannot use Slow Orb (Q) to escape.
Stealth Drone (C) suppresses: while it lasts, Sage cannot use Slow Orb (Q) to escape.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Sage's kit does not have.
Brings blind with Flashpoint (Q), which Sage's kit does not have.
Brings information (reveals enemies) with Prowler (C), which Sage's kit does not have.
Brings crowd control (concuss, detain) with Wingman (Q), which Sage's kit does not have.
Mudanças
- Guide created for patch 13.06.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.











