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Gekko · Initiator

Gekko guide

Guia completoBaseado em dadosMédiaPatch 13.06
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Introdução

Gekko is an initiator in Valorant. Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again. Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Pontos fortes

  • Brings blind: Dizzy (E).
  • Brings crowd control (concuss, detain): Wingman (Q) and Thrash (X).
  • Brings damage: Mosh Pit (C) and Thrash (X).
  • Brings movement: Thrash (X).

Pontos fracos

  • No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.

Builds

Gekko standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C··C
Q·Q·
EE··

Habilidades

  • CMosh PitEQUIPE Mosh. DISPARE para lançá-lo como uma granada. Use o DISPARO ALTERNATIVO para arremessar a curta distância. Ao atingir uma superfície, Mosh se multiplica em uma grande área, o que causa uma pequena quantidade de dano ao longo do tempo, e, depois de uns instantes, explode. INTERAJA para recuperar o glóbulo e ganhar outra carga de Mosh após um curto período.Buy it third in the round. Clear corners and stop the plant or the defuse.
  • QWingmanEQUIPE Wingman. DISPARE para enviá-lo para encontrar inimigos. Wingman lança uma forte explosão na direção do primeiro inimigo que vê. Use o DISPARO ALTERNATIVO na direção de um ponto ou Spike plantada para que Wingman plante ou desarme a Spike. Para plantar, Gekko deve estar com a Spike no inventário. Quando Wingman expira, ele se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Wingman após um curto período.Buy it second in the round. Hit the enemy right before the duel: concussed players shoot badly.
  • EDizzyEQUIPE Dizzy. DISPARE para enviá-la voando pelo ar. Dizzy avança e solta explosões de plasma nos inimigos em sua linha de visão. Os inimigos atingidos pelo plasma ficam Cegos. Ao expirar, Dizzy se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Dizzy após um curto período.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
  • XThrashSupremaEQUIPE Thrash. DISPARE para se conectar à mente dela e guiá-la pelo território inimigo. ATIVE para avançar e explodir, Detendo qualquer jogador em um pequeno raio. Ao expirar, Thrash se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Thrash após um curto período. Thrash pode ser recuperada uma vez.Ultimate (X): charged with ultimate points, not bought. Save it to escape or to take a position the enemy does not expect.

Estratégia

1Your job

As an initiator, your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.

2Abilities

Gekko's kit, key by key, and what the game says each ability does:

  • C — Mosh Pit: damage.
  • Q — Wingman: crowd control (concuss, detain).
  • E — Dizzy: blind.
  • X — Thrash (ultimate): movement, damage and crowd control (concuss, detain).

3On attack

  • Dizzy (E) clears the angle right before the entry.
  • Thrash (X) gets you to a deep position the defence does not expect.
  • Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
  • Coordinate your blind or concuss with the entry: call it out loud before you throw it.
  • After the plant, keep part of your utility to stop the defuse.

4On defense

  • Keep Dizzy (E) for the retake.
  • Gather information early with your recon to know where the attack is going, and rotate accordingly.
  • Your utility is the best retake tool on the team: save it when the site is lost.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Marshal — cheap and deadly at range: keeps you useful on an eco while your utility does the work.
  • Full buy: Vandal — holds long angles after your utility has pushed the enemy off: one-tap at any distance.
  • Abilities in this order: E > Q > C; Thrash (X) is charged, not bought.

6Maps

On three-site maps, information decides where the defence rotates: your recon early in the round is worth more than on two-site maps. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Being the first one to enter the site: your job is to prepare the entry, not to do it.
  • Using all your utility at the start of the round and having nothing for the post-plant.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
  • Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
  • Say what your ability found: an unshared reveal does nothing.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.

  • ZERO/point (E) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Gekko's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Gekko's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Gekko's kit does not have.

  • Brings healing with M-pulse (C), which Gekko's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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