Mais guias de Gekko
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Introdução
Gekko is an initiator in Valorant. Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again. Buy order in the round: E > Q > C. The ultimate, Thrash, is charged with ultimate points.
Pontos fortes
- Brings blind: Dizzy (E).
- Brings crowd control (concuss, detain): Wingman (Q) and Thrash (X).
- Brings damage: Mosh Pit (C) and Thrash (X).
- Brings movement: Thrash (X).
Pontos fracos
- No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Gekko standard buys
Quando usar
The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Habilidades
CMosh PitEQUIPE Mosh. DISPARE para lançá-lo como uma granada. Use o DISPARO ALTERNATIVO para arremessar a curta distância. Ao atingir uma superfície, Mosh se multiplica em uma grande área, o que causa uma pequena quantidade de dano ao longo do tempo, e, depois de uns instantes, explode. INTERAJA para recuperar o glóbulo e ganhar outra carga de Mosh após um curto período.Buy it third in the round. Clear corners and stop the plant or the defuse.
QWingmanEQUIPE Wingman. DISPARE para enviá-lo para encontrar inimigos. Wingman lança uma forte explosão na direção do primeiro inimigo que vê. Use o DISPARO ALTERNATIVO na direção de um ponto ou Spike plantada para que Wingman plante ou desarme a Spike. Para plantar, Gekko deve estar com a Spike no inventário. Quando Wingman expira, ele se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Wingman após um curto período.Buy it second in the round. Hit the enemy right before the duel: concussed players shoot badly.
EDizzyEQUIPE Dizzy. DISPARE para enviá-la voando pelo ar. Dizzy avança e solta explosões de plasma nos inimigos em sua linha de visão. Os inimigos atingidos pelo plasma ficam Cegos. Ao expirar, Dizzy se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Dizzy após um curto período.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
XThrashSupremaEQUIPE Thrash. DISPARE para se conectar à mente dela e guiá-la pelo território inimigo. ATIVE para avançar e explodir, Detendo qualquer jogador em um pequeno raio. Ao expirar, Thrash se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Thrash após um curto período. Thrash pode ser recuperada uma vez.Ultimate (X): charged with ultimate points, not bought. Save it to escape or to take a position the enemy does not expect.
Estratégia
1C · Mosh Pit
EQUIP Mosh. FIRE to throw Mosh like a grenade. ALT FIRE to lob. Upon landing Mosh duplicates across a large area that deals a small amount of damage over time then after a short delay explodes. INTERACT to reclaim the globule and gain another Mosh charge after a short cooldown.
- Clear corners and stop the plant or the defuse.
2Q · Wingman
EQUIP Wingman. FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory. When Wingman expires he reverts into a dormant globule. INTERACT to reclaim the globule and gain another Wingman charge after a short cooldown.
- Hit the enemy right before the duel: concussed players shoot badly.
3E · Dizzy
EQUIP Dizzy. FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are Blinded. When Dizzy expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Dizzy charge after a short cooldown.
- Throw it so it pops as you or a teammate peek; call it before.
4X · Thrash
EQUIP Thrash. FIRE to link with Thrash’s mind and steer her through enemy territory. ACTIVATE to lunge forward and explode, Detaining any players in a small radius. When Thrash expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Thrash charge after a short cooldown. Thrash can be reclaimed once.
- Save it to escape or to take a position the enemy does not expect.
- Clear corners and stop the plant or the defuse.
- Hit the enemy right before the duel: concussed players shoot badly.
Dicas
- Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
- Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.
ZERO/point (E) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.
Stealth Drone (C) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Gekko's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Gekko's kit does not have.
Brings traps and set-ups with Trademark (C), which Gekko's kit does not have.
Brings healing with M-pulse (C), which Gekko's kit does not have.
Mudanças
- Guide created for patch 13.06.
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