Gekko · Initiator
What to buy with Gekko: economy and loadouts
Mais guias de Gekko
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Introdução
Gekko is an initiator in Valorant. Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Gekko standard buysEquilibradoRecomendadaThe usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.
- Gekko: utility firstOfensivoAvançadaBuy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.
- Gekko force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Builds
Gekko standard buys
Quando usar
The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Gekko: utility first
Quando usar
Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Gekko force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CMosh PitEQUIPE Mosh. DISPARE para lançá-lo como uma granada. Use o DISPARO ALTERNATIVO para arremessar a curta distância. Ao atingir uma superfície, Mosh se multiplica em uma grande área, o que causa uma pequena quantidade de dano ao longo do tempo, e, depois de uns instantes, explode. INTERAJA para recuperar o glóbulo e ganhar outra carga de Mosh após um curto período.
QWingmanEQUIPE Wingman. DISPARE para enviá-lo para encontrar inimigos. Wingman lança uma forte explosão na direção do primeiro inimigo que vê. Use o DISPARO ALTERNATIVO na direção de um ponto ou Spike plantada para que Wingman plante ou desarme a Spike. Para plantar, Gekko deve estar com a Spike no inventário. Quando Wingman expira, ele se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Wingman após um curto período.
EDizzyEQUIPE Dizzy. DISPARE para enviá-la voando pelo ar. Dizzy avança e solta explosões de plasma nos inimigos em sua linha de visão. Os inimigos atingidos pelo plasma ficam Cegos. Ao expirar, Dizzy se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Dizzy após um curto período.
XThrashSupremaEQUIPE Thrash. DISPARE para se conectar à mente dela e guiá-la pelo território inimigo. ATIVE para avançar e explodir, Detendo qualquer jogador em um pequeno raio. Ao expirar, Thrash se transforma em um glóbulo inativo. INTERAJA para recuperar o glóbulo e ganhar outra carga de Thrash após um curto período. Thrash pode ser recuperada uma vez.
Estratégia
1Pistol round
the free pistol, so the credits go to your utility and a light shield.
- Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
- Frenzy: 450 credits. 78 head / 26 body up to 20 m (63 / 21 beyond 20 m); 10 shots/s, 15-round magazine, low wall penetration.
2Eco and bonus
cheap and deadly at range: keeps you useful on an eco while your utility does the work.
- Marshal: 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.
- Stinger: 1,100 credits. 67.5 head / 27 body up to 15 m (57 / 23 beyond 15 m); 16 shots/s, 20-round magazine, low wall penetration.
- Stinger: 1,100 credits. 67.5 head / 27 body up to 15 m (57 / 23 beyond 15 m); 16 shots/s, 20-round magazine, low wall penetration.
3Full buy
holds long angles after your utility has pushed the enemy off: one-tap at any distance.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Bulldog: 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- Guardian: 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Gekko: E > Q > C.
- Dizzy (E)
- Wingman (Q)
- Mosh Pit (C)
Dicas
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.
ZERO/point (E) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.
Stealth Drone (C) suppresses: while it lasts, Gekko cannot use Thrash (X) to escape.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Gekko's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Gekko's kit does not have.
Brings traps and set-ups with Trademark (C), which Gekko's kit does not have.
Brings healing with M-pulse (C), which Gekko's kit does not have.
Mudanças
- Guide created for patch 13.06.
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