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Introdução
Viper is a controller in Valorant. The American Chemist, Viper deploys an array of poisonous chemical devices to control the battlefield and choke the enemy's vision. If the toxins don't kill her prey, her mindgames surely will. Controllers are experts in slicing up dangerous territory to set their team up for success.
Pontos fortes
- Brings damage: Snake Bite (C), Poison Cloud (Q), Toxic Screen (E) and Viper's Pit (X).
- Brings blind: Viper's Pit (X).
- Brings walls: Toxic Screen (E).
Pontos fracos
- No vision-blocking smoke in the kit, which a controller usually has: lean on your team for it.
- No slows in the kit, which a controller usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Viper standard buysEquilibradoRecomendadaThe usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Toxic Screen (E) first: it is the ability that covers what a controller needs most.
- Viper: smoke spamOfensivoAvançadaFor controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
- Viper force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Viper standard buys
Quando usar
The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Toxic Screen (E) first: it is the ability that covers what a controller needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Viper: smoke spam
Quando usar
For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Odin3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Viper force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CVeneno de CobraEQUIPE um lançador químico. DISPARE para lançar um cilindro que se rompe ao atingir o chão, gerando uma zona química duradoura que causa dano aos inimigos e aplica Vulnerável a eles.Buy it second in the round. Clear corners and stop the plant or the defuse.
QNuvem VenenosaEQUIPE um emissor de gás. DISPARE para jogar o emissor, que permanece até o fim da rodada. Use o DISPARO ALTERNATIVO para arremessar a curta distância. REPITA para criar uma nuvem de gás tóxico que consome combustível e causa Deterioração nos adversários dentro dela. A habilidade pode ser recolhida e REPOSICIONADA antes do início da rodada e pode ser REUTILIZADA mais de uma vez ao longo da rodada.Buy it third in the round. Clear corners and stop the plant or the defuse.
ECortina TóxicaEQUIPE um lançador de emissores de gás que atravessam terreno. DISPARE para lançar uma longa linha de emissores de gás. REPITA para criar uma parede alta de gás tóxico que consome combustível causa Deterioração nos adversários dentro dela. A habilidade pode ser REPETIDA mais de uma vez.Buy it first in the round. Block a path to split the enemy or to plant and defuse safely.
XPoço PeçonhentoSupremaEQUIPE um borrifador químico. DISPARE para borrifar uma nuvem química em todas as direções ao redor de Viper, criando uma grande nuvem que causa Visão Turva e Deteriora a Vida dos inimigos dentro dela. SEGURE a tecla de habilidade para dispersar a nuvem mais cedo.Ultimate (X): charged with ultimate points, not bought. Throw it so it pops as you or a teammate peek; call it before.TóxicaPassivaVocê gradualmente gera e recupera a toxina que abastece as suas habilidades. Inimigos que atravessarem a Nuvem Venenosa, a Cortina Tóxica ou o Poço Peçonhento da Viper instantaneamente sofrerão pelo menos 30 de Deterioração. O nível de Deterioração deles aumenta quanto mais permanecem em contato com a toxina.Passive: always active. Clear corners and stop the plant or the defuse.
Estratégia
1Your job
As a controller, your job is to cut the enemy's lines of sight with smokes and utility so the team can cross, take or retake a site safely.
2Abilities
Viper's kit, key by key, and what the game says each ability does:
- C — Snake Bite: damage.
- Q — Poison Cloud: damage.
- E — Toxic Screen: walls and damage.
- X — Viper's Pit (ultimate): blind and damage.
- Passive — Toxic.
3On attack
- Viper's Pit (X) clears the angle right before the entry.
- Smoke the angles the defenders use to hold the entry, at the moment your team moves in, not before.
- After the plant, smoke again for the post-plant: the defenders have to cross your smoke to defuse.
- Play from a safe spot: a dead controller cannot smoke the next push.
4On defense
- Keep Viper's Pit (X) for the retake.
- Smoke the attackers' main entry early to delay them, and keep one smoke for the retake.
- Your smokes can isolate duels: cut one entry so your teammates only face one angle.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Sheriff — a single headshot kills at close range, and it leaves credits for your smokes.
- Full buy: Phantom — silenced and without tracers: you can spray through your own smokes without giving away where you are.
- Abilities in this order: E > C > Q; Viper's Pit (X) is charged, not bought.
6Maps
On three-site maps the rotations are long: your smokes buy the time the defence needs to arrive, or deny it to them on attack. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Smoking too early: the smoke fades just as your team arrives.
- Peeking first with your controller and dying before the smokes are down.
Dicas
- Know how long your smokes last and when they end: that is when the enemy will push.
- A good smoke sits exactly on the enemy's line of sight, not in the middle of the corridor.
- Ask your team where they want the smokes before the round starts.
Confrontos
Combina bem com
Brings vision-blocking smoke with Cyber Cage (Q), which Viper's kit does not have.
Brings information (reveals enemies) with Prowler (C), which Viper's kit does not have.
Brings traps and set-ups with Trademark (C), which Viper's kit does not have.
Brings healing with Blaze (C), which Viper's kit does not have.
Mudanças
- Guide created for patch 13.06.
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