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Brimstone · Controller

What to buy with Brimstone: economy and loadouts

LoadoutsData-drivenMediumPatch 13.06
1.3KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Brimstone is a controller in Valorant. Joining from the U.S.A., Brimstone's orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.

Builds

Brimstone standard buys

BalancedRecommended
Open build

When to use it

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Sky Smoke (E) first: it is the ability that covers what a controller needs most.

Pistol round

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Eco / bonus round

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Skill order

Ability123
C··C
Q·Q·
EE··

Abilities

  • CStim BeaconINSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.
  • QIncendiaryEQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.
  • ESky SmokeEQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.
  • XOrbital StrikeUltimateEQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.

Strategy

1Pistol round

the free pistol: the credits go to smokes and a light shield.

  • Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
  • Shorty: 300 credits. 22 head / 11 body up to 7 m (6 / 3 beyond 15 m) per pellet, 15 pellets; 3 shots/s, 2-round magazine, low wall penetration.

2Eco and bonus

a single headshot kills at close range, and it leaves credits for your smokes.

  • Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
  • Ares: 1,600 credits. 75 head / 30 body up to 30 m (70 / 28 beyond 30 m); 13 shots/s, 50-round magazine, high wall penetration.
  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

3Full buy

silenced and without tracers: you can spray through your own smokes without giving away where you are.

  • Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  • Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  • Odin: 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

4Shields

Which shield to pair with each buy:

  • Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
  • Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
  • Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.

5Abilities

Buy order for Brimstone: E > Q > C.

  • Sky Smoke (E)
  • Incendiary (Q)
  • Stim Beacon (C)

Tips

  • Buy your abilities before the gun on an eco: they cost less and win more fights.
  • Buy as a team: five half buys lose to five full buys.

Matchups

Weak against

  • Undercut (Q) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.

  • ZERO/point (E) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.

Works well with

  • Brings blind with Flashpoint (Q), which Brimstone's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Brimstone's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Brimstone's kit does not have.

  • Brings healing with Blaze (C), which Brimstone's kit does not have.

Changelog

  1. Guide created for patch 13.06.

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