Brimstone · Controller
What to buy with Brimstone: economy and loadouts
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Overview
Brimstone is a controller in Valorant. Joining from the U.S.A., Brimstone's orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Brimstone standard buysBalancedRecommendedThe usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Sky Smoke (E) first: it is the ability that covers what a controller needs most.
- Brimstone: smoke spamOffensiveAdvancedFor controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
- Brimstone force buyDefensiveSituationalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Brimstone standard buys
When to use it
The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Sky Smoke (E) first: it is the ability that covers what a controller needs most.
Pistol round
Eco / bonus round
Full buy
- 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternatives
Skill order
Brimstone: smoke spam
When to use it
For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
Pistol round
Eco / bonus round
Full buy
- 1Odin3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternatives
Skill order
Brimstone force buy
When to use it
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco / bonus round
Full buy
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternatives
Skill order
Abilities
CStim BeaconINSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.
QIncendiaryEQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.
ESky SmokeEQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.
XOrbital StrikeUltimateEQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.
Strategy
1Pistol round
the free pistol: the credits go to smokes and a light shield.
- Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
- Shorty: 300 credits. 22 head / 11 body up to 7 m (6 / 3 beyond 15 m) per pellet, 15 pellets; 3 shots/s, 2-round magazine, low wall penetration.
2Eco and bonus
a single headshot kills at close range, and it leaves credits for your smokes.
- Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
- Ares: 1,600 credits. 75 head / 30 body up to 30 m (70 / 28 beyond 30 m); 13 shots/s, 50-round magazine, high wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
3Full buy
silenced and without tracers: you can spray through your own smokes without giving away where you are.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Odin: 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Brimstone: E > Q > C.
- Sky Smoke (E)
- Incendiary (Q)
- Stim Beacon (C)
Tips
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Matchups
Weak against
Undercut (Q) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.
ZERO/point (E) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.
Stealth Drone (C) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.
Works well with
Brings blind with Flashpoint (Q), which Brimstone's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Brimstone's kit does not have.
Brings traps and set-ups with Trademark (C), which Brimstone's kit does not have.
Brings healing with Blaze (C), which Brimstone's kit does not have.
Changelog
- Guide created for patch 13.06.
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