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Vyse · Sentinel

Vyse synergies and matchups

ConfrontosBaseado em dadosMédiaPatch 13.06
152Atualizado

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Introdução

Vyse is a sentinel in Valorant. Metallic mastermind Vyse unleashes liquid metal to isolate, trap, and disarm her enemies. Through cunning and manipulation, she forces all who oppose her to fear the battlefield itself. Riot publishes no match data for Valorant, so nothing here is a win rate: it is what each kit brings, read from the abilities themselves.

Pontos fortes

  • Brings traps and set-ups: Razorvine (C) and Shear (Q).
  • Brings slows: Razorvine (C).

Pontos fracos

  • No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Vyse standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Razorvine (C) first: it is the ability that covers what a sentinel needs most.

Rodada de pistolas

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Ordem de habilidades

Habilidade123
CC··
Q·Q·
E··E

Habilidades

  • CEspinheiro CortanteEQUIPE um emaranhado de metal líquido. DISPARE para lançar. Ao cair, o metal se torna invisível. Quando ATIVADO, ele se espalha e cria um grande espinheiro que causa Lentidão e dano a todos os jogadores que passam por ele.
  • QCerca-VivaEQUIPE filamentos de metal líquido. DISPARE para posicionar uma armadilha de parede oculta. Quando um inimigo passa por ela, uma parede indestrutível emerge do chão atrás dele. A parede dura um breve período antes de se dissipar.
  • ERosa ArcanaEQUIPE uma Rosa Arcana. Mire em uma superfície e DISPARE para posicionar uma Rosa Arcana oculta, ou use o DISPARO ALTERNATIVO para posicionar a Rosa Arcana através da superfície. USE NOVAMENTE para cegar todos os jogadores que estiverem olhando para ela. A habilidade pode ser recuperada e REPOSICIONADA.
  • XJardim de AçoSupremaEQUIPE um espinheiro de metal líquido. DISPARE para lançar metal como uma torrente de espinhos metálicos, BLOQUEANDO as armas primárias inimigas após um breve período.

Estratégia

1What the team needs next to you

Vyse does not bring vision-blocking smoke, information (reveals enemies), healing and crowd control (concuss, detain): pick teammates who do.

  • Astra: Brings vision-blocking smoke with Nebula / Dissipate (E), which Vyse's kit does not have.
  • Fade: Brings information (reveals enemies) with Prowler (C), which Vyse's kit does not have.
  • Miks: Brings healing with M-pulse (C), which Vyse's kit does not have.
  • Breach: Brings crowd control (concuss, detain) with Fault Line (E), which Vyse's kit does not have.

2Who you shut down

  • Jett: Steel Garden (X) suppresses Jett: no Updraft (Q) to escape the fight.
  • Neon: Steel Garden (X) suppresses Neon: no High Gear (E) to escape the fight.
  • Waylay: Steel Garden (X) suppresses Waylay: no Lightspeed (Q) to escape the fight.
  • Yoru: Steel Garden (X) suppresses Yoru: no GATECRASH (E) to escape the fight.

Dicas

  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.

Confrontos

Forte contra

  • Steel Garden (X) suppresses Jett: no Updraft (Q) to escape the fight.

  • Steel Garden (X) suppresses Neon: no High Gear (E) to escape the fight.

  • Steel Garden (X) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • Steel Garden (X) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Vyse's kit does not have.

  • Brings information (reveals enemies) with Prowler (C), which Vyse's kit does not have.

  • Brings healing with M-pulse (C), which Vyse's kit does not have.

  • Brings crowd control (concuss, detain) with Fault Line (E), which Vyse's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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