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Dazzle · Hard Support (pos. 5)

Survival build

DefensiveSituationalData-drivenPatch 7.41
224

When to use it

Prioritises the popular items that keep you alive — Mekansm and Glimmer Cape. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Dazzle players buy in the public matches we measured.

This build is part of the guide Dazzle Items: What to Buy and When.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain76% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  2. OfflanePriority 218% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).

Starting items

Iron Branch+1 All Attributes.TangoBlood Grenade+50 Health.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Sentry WardMagic StickActive: Energy Charge.

Core items

  1. 1Mekansm+5 Armor. Active: Restore.
  2. 2Glimmer Cape+20% Magic Resistance. Active: Glimmer.
  3. 3Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
  4. 4Force Staff+10 Intelligence, +175 Health. Active: Force.

Boots

Arcane Boots+45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.

Late game

Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.Drum of Endurance+8 Strength. Active: Endurance.

Skill order

Max order:Shadow Wave›Shallow Grave›Poison Touch

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Talents by level

  1. +1 Weave Armor Reduction/Increase
    +40% Poison Touch Slow
    25
  2. -3s Shallow Grave Cooldown
    +75 Poison Touch DPS
    20
  3. +45 Shadow Wave Heal / Damage
    +5s Nothl Projection Duration
    15
  4. +200 Poison Touch Attack Range
    +1.75 Mana Regen
    10