When to use it
Prioritises the popular items that keep you alive — Mekansm and Glimmer Cape. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Dazzle players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

218%
176%- Safe laneMain76% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- OfflanePriority 218% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
Starting items
Iron Branch+1 All Attributes.TangoBlood Grenade+50 Health.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Sentry WardMagic StickActive: Energy Charge.
Core items
- 1Mekansm+5 Armor. Active: Restore.
- 2Glimmer Cape+20% Magic Resistance. Active: Glimmer.
- 3Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
- 4Force Staff+10 Intelligence, +175 Health. Active: Force.
Boots
Arcane Boots+45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.
Late game
Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.Drum of Endurance+8 Strength. Active: Endurance.
Skill order
Max order:Shadow Wave›Shallow Grave›Poison Touch
Talents by level
- +1 Weave Armor Reduction/Increase+40% Poison Touch Slow25
- -3s Shallow Grave Cooldown+75 Poison Touch DPS20
- +45 Shadow Wave Heal / Damage+5s Nothl Projection Duration15
- +200 Poison Touch Attack Range+1.75 Mana Regen10




























