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Hoodwink · Soft Support (pos. 4)

Damage build

OffensiveAdvancedData-drivenPatch 7.41
81

When to use it

Moves the popular items that add damage — Vladmir's Offering and Skull Basher — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Hoodwink players buy in the public matches we measured.

This build is part of the guide Hoodwink Items: What to Buy and When.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain66% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  2. Safe lanePriority 230% of matchesSafe lane next to your carry, as Hard Support (pos. 5).

Starting items

Iron Branch+1 All Attributes.TangoFaerie Fire+2 Damage.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Blood Grenade+50 Health.Sentry Ward

Core items

  1. 1Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.
  2. 2Skull Basher+30 Damage, +10 Strength.
  3. 3Shadow Blade+25 Damage, +35 Attack Speed. Active: Shadow Walk.
  4. 4Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.

Boots

Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.

Late game

Blink DaggerActive: Blink.Force Staff+10 Intelligence, +175 Health. Active: Force.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.

Skill order

Max order:Bushwhack›Acorn Shot›Scurry

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Talents by level

  1. +400 Sharpshooter Max Damage
    2 Acorn Shot Charges
    25
  2. Sharpshooter Provides Vision While Charging
    +2 Acorn Shot Bounces
    20
  3. +1 Scurry Ability Charge
    +10 Agility
    15
  4. +175 Health
    +50 Bushwhack Damage
    10