When to use it
Moves the popular items that add damage — Vladmir's Offering and Skull Basher — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Hoodwink players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

230%
166%- OfflaneMain66% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- Safe lanePriority 230% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
Starting items
Iron Branch+1 All Attributes.TangoFaerie Fire+2 Damage.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Blood Grenade+50 Health.Sentry Ward
Core items
- 1Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.
- 2Skull Basher+30 Damage, +10 Strength.
- 3Shadow Blade+25 Damage, +35 Attack Speed. Active: Shadow Walk.
- 4Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.
Boots
Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.
Late game
Blink DaggerActive: Blink.Force Staff+10 Intelligence, +175 Health. Active: Force.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.
Skill order
Max order:Bushwhack›Acorn Shot›Scurry
Talents by level
- +400 Sharpshooter Max Damage2 Acorn Shot Charges25
- Sharpshooter Provides Vision While Charging+2 Acorn Shot Bounces20
- +1 Scurry Ability Charge+10 Agility15
- +175 Health+50 Bushwhack Damage10




























