When to use it
Moves the popular items that add damage — Witch Blade and Yasha and Kaya — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Outworld Devourer players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

196%- MidMain96% of matchesMid lane, one against one (pos. 2).
Starting items
Iron Branch+1 All Attributes.Circlet+2 All Attributes.Mantle of Intelligence+3 Intelligence.TangoFaerie Fire+2 Damage.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.
Core items
- 1Witch Blade+40 Attack Speed, +12 Intelligence, +1.5 Mana Regeneration.
- 2Yasha and Kaya+16 Agility, +16 Intelligence, +20 Attack Speed.
- 3Hand of Midas+40 Attack Speed. Active: Transmute.
- 4Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.
Boots
Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.
Late game
Parasma+40 Intelligence, +40 Attack Speed, +7 Armor.Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.Monkey King Bar+50 Damage, +50 Attack Speed, +50 Attack Range.
Skill order
Max order:Astral Impris…›Arcane Orb›Objurgation
Talents by level
- -60s Sanity's Eclipse Cooldown+1.5% Arcane Orb Damage25
- +12% Astral Imprisonment Mana Capacity Steal-10s Objurgation Cooldown20
- +0.8% of Current Mana as Movement Speed+5% Essence Flux Mana Restored15
- +100 Astral Imprisonment Cast Range+200 Mana10




























