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Outworld Devourer · Mid (pos. 2)

Damage build

OffensiveAdvancedData-drivenPatch 7.41
4.8K

When to use it

Moves the popular items that add damage — Witch Blade and Yasha and Kaya — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Outworld Devourer players buy in the public matches we measured.

This build is part of the guide Outworld Devourer Items: What to Buy and When.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain96% of matchesMid lane, one against one (pos. 2).

Starting items

Iron Branch+1 All Attributes.Circlet+2 All Attributes.Mantle of Intelligence+3 Intelligence.TangoFaerie Fire+2 Damage.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.

Core items

  1. 1Witch Blade+40 Attack Speed, +12 Intelligence, +1.5 Mana Regeneration.
  2. 2Yasha and Kaya+16 Agility, +16 Intelligence, +20 Attack Speed.
  3. 3Hand of Midas+40 Attack Speed. Active: Transmute.
  4. 4Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.

Boots

Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.

Late game

Parasma+40 Intelligence, +40 Attack Speed, +7 Armor.Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.Monkey King Bar+50 Damage, +50 Attack Speed, +50 Attack Range.

Skill order

Max order:Astral Impris…›Arcane Orb›Objurgation

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Talents by level

  1. -60s Sanity's Eclipse Cooldown
    +1.5% Arcane Orb Damage
    25
  2. +12% Astral Imprisonment Mana Capacity Steal
    -10s Objurgation Cooldown
    20
  3. +0.8% of Current Mana as Movement Speed
    +5% Essence Flux Mana Restored
    15
  4. +100 Astral Imprisonment Cast Range
    +200 Mana
    10