Skip to content

Juggernaut · Carry (pos. 1)

Juggernaut Safe Play Guide

DefensiveData-drivenMediumPatch 7.41
3KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Juggernaut safely and consistently. Playing safe means farming behind your team's vision, never showing first on the map and letting someone else take the first contact. The kit brings mobility with Omnislash and sustain with Healing Ward.

Strengths

  • Mobility: Omnislash gets Juggernaut in and out of fights.
  • Sustain from Healing Ward to stay in lane and in fights.
  • Omnislash can swing team fights: it hits several enemies at once.

Weaknesses

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • Low base armor (0): vulnerable to physical harass early on.
  • Item-dependent: weak until Battle Fury is done.

Builds

Survival build

DefensiveRecommended
Open build

When to use it

Prioritises the popular items that keep you alive — Battle Fury and Manta Style. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Juggernaut players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain94% of matchesSafe lane as the farming core (pos. 1).

Starting items

Iron BranchQuelling BladeMagic StickTangoFaerie FireCirclet

Core items

  1. 1Battle Fury+50 Damage, +7.5 Health Regeneration, +2.75 Mana Regeneration. Active: Chop Tree.
  2. 2Manta Style+10 Strength, +26 Agility, +10 Intelligence. Active: Mirror Image.
  3. 3Sange and Yasha+16 Strength, +16 Agility, +16% Status Resistance.
  4. 4Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.

Boots

Power Treads

Late game

Disperser+40 Agility, +10 Intelligence. Active: Suppress.Abyssal Blade+35 Damage, +30 Strength, +30% Slow Resistance. Active: Overwhelm.Black King Bar+10 Strength, +24 Damage. Active: Avatar.

Skill order

Max order:Blade Fury›Blade Dance›Healing Ward

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
···●···●●●·······
·····●······●···●

Talents by level

  1. +40% Blade Dance Lifesteal
    +1s Omnislash Duration
    25
  2. +15% Blade Dance Crit Damage
    +120 Blade Fury Damage Per Second
    20
  3. -15s Omnislash Cooldown
    45 Movement Speed During Blade Fury
    15
  4. -12s Healing Ward Cooldown
    -1.0s Bladeform Stack Gain Interval
    10

Abilities

  • Blade Fury30 / 26 / 22 / 18s110 mpCauses a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.
    Damage per second
    85·115·145·175
    Damage rate
    0.2
    Attack speed multiplier
    0
    Radius
    260
    Duration
    5
    Movement slow
    0%
  • Healing Ward60s120 mpSummons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 18 seconds.
    Max health per second
    2%·3%·4%·5%
    Radius
    400
    Hits to destroy
    1
    Basic ability — heals and summons units. Time it for the enemy's burst, not for chip damage.
  • Blade DancePassiveGives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.
    Critical chance
    35%
    Critical damage
    140%·160%·180%·200%
  • Swiftslash25s150 mpPerforms a short Omnislash for 1 seconds.
    Duration
    1
  • BladeformPassiveJuggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.
    Max stacks
    10
    Base agility per stack
    2.5%
    Movement speed per stack
    1%
    Linger duration
    2
  • Omnislash120s200 / 275 / 350 mpJuggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel
    Slashes rate multiplier
    1.4
    Bonus damage
    25·30·35
    Bonus attack speed
    40
    Duration
    3·3.25·3.5
    Slash jump radius
    425
    Ultimate — moves you and hits an area. Keep it to escape unless the kill is certain.

Most played skill order

The most played order in the last 75 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Blade Fury›Blade Dance›Healing Ward

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
···●···●●●·······
·····●······●···●

Strategy

1Safe laning

Playing safe means farming behind your team's vision, never showing first on the map and letting someone else take the first contact. Trade right-clicks only when the enemy walks up to last hit, and step back as soon as their support shows up.

2Surviving fights

Walk in after the enemy has used their key disables, hit whatever you can reach safely and keep Omnislash for getting out. Your way out is Omnislash: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Omnislash for escaping, not for chasing.
  • Keep Healing Ward for the enemy's burst, not for chip damage.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Snapfire43.6%win rate in the matchup

    Juggernaut only wins 43.6% of the 234 games measured against Snapfire this patch.

    234 matches

  • Tusk46.0%win rate in the matchup

    Juggernaut only wins 46.0% of the 100 games measured against Tusk this patch.

    100 matches

  • Ursa46.2%win rate in the matchup

    Juggernaut only wins 46.2% of the 130 games measured against Ursa this patch.

    130 matches

  • Rubick47.1%win rate in the matchup

    Juggernaut only wins 47.1% of the 153 games measured against Rubick this patch.

    153 matches

  • Pudge47.6%win rate in the matchup

    Juggernaut only wins 47.6% of the 147 games measured against Pudge this patch.

    147 matches

Changelog

  1. Guide created for patch 7.41.

Was this helpful?

Your vote helps other players find the best guides.