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Falstad · Ranged Assassin

Balanced talents

BalancedRecommendedData-drivenPatch 2.57.0.98304
456

When to use it

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

This build is part of the guide Falstad Abilities and Combos.

Map job

Battlegrounds change every match, so this is its job on any of them.

  • Solo laneHolds a lane alone and wins it.
  • Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotatePriority 2Rotates between lanes to create kills and pressure.
  • Mercenary campsTakes mercenary camps when it is safe.
  • With the teamStays with the team for fights and objectives.

Talents by level

  • Gathering StormQuest: Hit enemy Heroes with Hammerang. Restore 6 Mana for each Hero hit. Upon dying, Lose 8 stacks. Reward: After hitting 30 Heroes, Hammerang permanently deals 30% more damage. Reward: After hitting 80 Heroes, Hammerang permanently deals an additional 50% damage. Mythic Reward: After hitting 150 Heroes, Hammerang permanently deals an additional 70% damage.QQuest
  • Dishonorable DischargeQuest: Each Lightning Rod strike upon a Hero after the 3rd generates 1 stack. If a Hero dies under its effect, generate 2 stacks. Reward: After 20 stacks, its damage is increased by 30%. Reward: After 45 stacks, its cooldown is reduced by 2 seconds and its damage is increased by an additional 75%. Mythic Reward: After 75 stacks, its number of strikes is increased by 2 and the final strike Stuns for 1.25 seconds.WQuest
  • Frequent FlyerActivate Frequent Flyer to gain 25% Attack Speed and Tailwind for 4 seconds. Quest: Minion kills grant 1 stack. Hero Takedowns grant 5 stacks. Reward: After 60 stacks, gain 20 Attack Damage. Reward: After 150 stacks, gain 50 additional Attack Damage. Mythic Reward: After 300 stacks, gain 125 additional Attack Damage.ActiveQuest
  • 1Fits more than one plan at level 1: damage and utility.
  • 4The most damage-focused option at level 4.
  • 7Fits more than one plan at level 7: damage and survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Fits more than one plan at level 13: damage and survivability.
  • 16Fits more than one plan at level 16: utility and damage.
  • 20Fits more than one plan at level 20: damage and utility.