Mais guias de Maiev
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Introdução
This guide covers Maiev's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: Containment Disc applies a silence.
- Mobility with Vault of the Wardens.
- Clear job in the team: catch isolated enemies and burst down the backline.
Pontos fracos
- Melee range: ranged heroes can poke it freely.
- Has to dive in to deal damage, so it needs follow-up.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.WMissão
Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.W
Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.Ativo
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Spirit of Vengeance for more survivability.
- 7Upgrades Umbral Bind for more survivability.
- 10Heroic ability focused on utility.
- 13Upgrades Fan of Knives for more survivability.
- 16The most survivability-focused option at level 16.
- 20Adds an active ability for survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.WMissão
Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.W
Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.Ativo
- 1Upgrades Umbral Bind for more utility.
- 4Upgrades Fan of Knives for more damage.
- 7Upgrades Umbral Bind for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Fan of Knives for more survivability.
- 16Upgrades Umbral Bind for more utility.
- 20Adds an active ability for utility.
Habilidades
QFan of Knives4s30 mpDeal 152 (+4% per level) damage to enemies in a crescent area. Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds its Mana cost.
WUmbral Bind14s55 mpMaiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 (+4% per level) damage and breaking the tether.
ESpirit of Vengeance13s50 mpSend a shadow of Maiev outward that will return to its cast location, dealing 150 (+4% per level) damage to enemies along both paths. If an enemy Hero is hit, reduce the cooldown by 4 seconds.
RContainment DiscHeroica40s50 mpThrow a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1.5 seconds. Containment Disc automatically activates 6 seconds after hitting a Hero.
RWarden's CageHeroica100s80 mpSummon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.
DVault of the WardensTraço13sLeap into the air, becoming Immune to all hostile effects for 0.75 seconds. After reaching Level 20, Vault of the Wardens gains an additional charge.
Estratégia
1Good matchups
Maiev does well against these:
- Nazeebo: Blizzard classifies Nazeebo as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
- Nova: Blizzard classifies Nova as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
- Orphea: Blizzard classifies Orphea as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
2Tough matchups
Maiev struggles against these:
3Synergies
Maiev works well alongside these, because their kits fit together:
- E.T.C.: E.T.C. starts the fight with Powerslide and Maiev follows up with Vault of the Wardens.
- Sonya: Sonya starts the fight with Ancient Spear and Maiev follows up with Vault of the Wardens.
- Yrel: Yrel starts the fight with Righteous Hammer and Maiev follows up with Vault of the Wardens.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Maiev
If you're on the other side, this is what to exploit:
- Has to dive in to deal damage, so it needs follow-up.
- Melee range: ranged heroes can poke it freely.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Nazeebo. Play forward when you face them.
- Tough matchup: Valeera. Play safer and wait for your team.
- Against teams with a lot of dive, save Vault of the Wardens for the first jump.
- Against slippery heroes, hold Containment Disc until their escape is used.
Confrontos
Forte contra
Blizzard classifies Nazeebo as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
Blizzard classifies Nova as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
Blizzard classifies Orphea as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
Fraco contra
Blade Flurry (stun) lets Valeera pin Maiev down before Vault of the Wardens gets them out.
Octo-Grab (stun) lets Murky pin Maiev down before Vault of the Wardens gets them out.
The Hunt (stun) lets Illidan pin Maiev down before Vault of the Wardens gets them out.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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