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Introdução
This guide is about playing Samuro aggressively. Aggressive play means hunting isolated heroes and forcing fights where the enemy healer is exposed. Your big moments are level 10, when you pick Bladestorm or Illusion Master, and level 20, when the heroic gets its upgrade.
Pontos fortes
- Strong gank potential around the map.
- Good wave clear, according to Blizzard's own hero tags.
- Takes mercenary camps efficiently.
- Mobility with Mirror Image.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaPrioridade 3Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPrioridade 2Takes mercenary camps on its own when the map is quiet.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Way of IllusionQuest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10. Reward: After hitting 40 Heroes, Samuro gains an additional 30 Attack Damage.QMissão
Way of the BladeCritical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack. Critical Strikes against enemy Heroes from Samuro or his Mirror Images reduces their Physical Armor by 5 for 2.25 seconds, up to a maximum reduction of 15 Physical Armor.W
Way of the WindAfter activating or exiting Wind Walk, Samuro gains 40% Movement Speed for 3 seconds. Activating Wind Walk instantly heals Samuro for 3% of his maximum Health.E
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Mirror Image for more damage.
- 7Upgrades Mirror Image for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Mirror Image.
- 16Upgrades Wind Walk for more damage.
- 20Upgrades Mirror Image for more damage.
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaPrioridade 3Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPrioridade 2Takes mercenary camps on its own when the map is quiet.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Way of IllusionQuest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10. Reward: After hitting 40 Heroes, Samuro gains an additional 30 Attack Damage.QMissão
Way of the BladeCritical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack. Critical Strikes against enemy Heroes from Samuro or his Mirror Images reduces their Physical Armor by 5 for 2.25 seconds, up to a maximum reduction of 15 Physical Armor.W
Way of the WindAfter activating or exiting Wind Walk, Samuro gains 40% Movement Speed for 3 seconds. Activating Wind Walk instantly heals Samuro for 3% of his maximum Health.E
- 1Upgrades Mirror Image for more survivability.
- 4Upgrades Mirror Image for more survivability.
- 7Upgrades Mirror Image for more damage.
- 10Heroic ability focused on survivability.
- 13Upgrades Mirror Image.
- 16Upgrades Wind Walk for more damage.
- 20Upgrades Mirror Image for more survivability.
Habilidades
QMirror Image14sTeleport a short distance in the direction of the mouse cursor, creating 2 Mirror Images for 8 seconds with 100% of Samuro's current Health that Basic Attack enemies for 11 (+4% per level) damage. Images have their duration increased by 1 second each time they or Samuro use a Basic Attack against an enemy Hero. Whenever an Image takes damage, it deals that amount of damage to itself, effectively d
WCritical Strike10sSamuro's next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk. Passive: Samuro and his Images deal a Critical Strike on every 4th Basic Attack.
EWind Walk15sGrant Samuro Stealth for up to 10 seconds or until he attacks, uses an Ability, or takes damage. While Stealthed, Samuro heals for 3% of his maximum Health every second, his Movement Speed is increased by 20% and he can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible. Samuro is Unrevealable for the first 1 second of Wind Walk.
RBladestormHeroica25sCause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.Heroic — hits an area. Plan your fights around its cooldown.
RIllusion MasterHeroica8sMirror Images can be controlled individually or as a group and their damage is increased by 100%. Passive: Image Transmission's cooldown is reduced to 8 seconds.Heroic. Plan your fights around its cooldown.
1Select SamuroSelect Samuro Issue orders to Samuro only.
2Select AllSelect All Issue orders to Samuro and all Mirror Images.
Estratégia
1When to fight
Your big moments are level 10, when you pick Bladestorm or Illusion Master, and level 20, when the heroic gets its upgrade. Aggressive play means hunting isolated heroes and forcing fights where the enemy healer is exposed.
2Picking your targets
Go in after the enemy uses their crowd control, focus the squishiest target and use Mirror Image to get back out. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, look for picks around map objectives and mercenary camps: a kill before the objective wins it.
4When to back off
Safe play means waiting on the flank until the enemy uses their crowd control, then going in with your team. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- At level 10, pick the heroic that ends fights fastest: Bladestorm or Illusion Master.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Blizzard classifies Hanzo as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.
Blizzard classifies Jaina as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.
Blizzard classifies Junkrat as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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