Mais guias de Yrel
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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Righteous Hammer applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Can be kited by ranged heroes.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Light of KaraborIncrease Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.Q
DauntlessCasting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.Passivo
Maraad's InsightAfter damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).Passivo
- 1The most survivability-focused option at level 1.
- 4Upgrades Avenging Wrath for more survivability.
- 7Upgrades Avenging Wrath for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Vindication for more damage.
- 16Upgrades Righteous Hammer for more survivability.
- 20Upgrades Ardent Defender for more survivability.
Habilidades
QVindication6s65 mpUnleash holy energy around Yrel, dealing 42 (+4% per level) damage to nearby enemies and healing her for 96 (+4% per level). Charging up this Ability increases its damage up to 140 (+4% per level), and healing up to 320 (+4% per level).
WRighteous Hammer6s65 mpSwing Yrel's hammer, dealing 38 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125 (+4% per level). Enemies hit at maximum charge are Stunned for 0.75 seconds.
EAvenging Wrath6s65 mpLeap to a location, dealing 225 (+4% per level) damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.
RArdent DefenderHeroica120s80 mpSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.Heroic — heals and shields. Time it for the enemy's burst, not for chip damage.
RSacred GroundHeroica40s40 mpYrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.Heroic. Plan your fights around its cooldown.
DDivine PurposeTraço8sActivate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reset when Yrel casts a Heroic ability. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Pressure the enemy frontline, punish anyone who steps forward and use Righteous Hammer to peel for your team. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
Dicas
- In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
- Pick the heroic that wins team fights: Ardent Defender or Sacred Ground.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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