Sgt. Hammer
- Tier
- D
- Meta score
- 21
How to play Sgt. Hammer as Ranged Assassin: strengths, builds and strategy for every phase of patch 2.57.0.98304.
BalancedDefensiveUtilityStrong against
Who this hero answers, and why.
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.
Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.
Abilities
QSpider Mines14s50 mpCreate 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.
WConcussive Blast12s80 mpDeal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.
ENeosteel Plating16s60 mpGain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.
RNapalm StrikeHeroic6s35 mpDeals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
RBlunt Force GunHeroic70s100 mpFire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
DSiege ModeTrait2sActivate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
ZThrusters30sIncrease Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.
Sgt. Hammer talents
Talents →
AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Trait
Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Trait
Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Active
Sgt. Hammer builds
View all builds →From the guide «Sgt. Hammer Guide»
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
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