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Heroes of the StormRanged AssassinRanged

Sgt. Hammer

Tier
D
Meta score
21
Main guideComplete guideData-driven
Sgt. Hammer Guide

How to play Sgt. Hammer as Ranged Assassin: strengths, builds and strategy for every phase of patch 2.57.0.98304.

BalancedDefensiveUtility
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Strong against

Who this hero answers, and why.

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.

Abilities

  • QSpider Mines14s50 mpCreate 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.
  • WConcussive Blast12s80 mpDeal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.
  • ENeosteel Plating16s60 mpGain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.
  • RNapalm StrikeHeroic6s35 mpDeals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
  • RBlunt Force GunHeroic70s100 mpFire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
  • DSiege ModeTrait2sActivate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
  • ZThrusters30sIncrease Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.

Sgt. Hammer talents

Talents →
  • AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Trait
  • Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Trait
  • Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Active

Sgt. Hammer builds

View all builds →

From the guide «Sgt. Hammer Guide»

Sgt. Hammer · Ranged Assassin

Balanced talents

Patch 2.57.0.98304
BalancedRecommended

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Sgt. Hammer · Ranged Assassin

Survival talents

Patch 2.57.0.98304
DefensiveSituational

At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.

Sgt. Hammer · Ranged Assassin

Utility talents

Patch 2.57.0.98304
UtilitySituational

At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.

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