Mais guias de Sgt. Hammer
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Introdução
Sgt. Hammer is a ranged Ranged Assassin in Heroes of the Storm. In this guide you play it as Ranged Assassin: your job is to deal consistent damage from range and clear waves. At level 10 you choose between the heroics Blunt Force Gun and Napalm Strike.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Puts pressure on structures.
- Clear job in the team: deal consistent damage from range and clear waves.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Traço
Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Traço
Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Ativo
- 1Upgrades Siege Mode for more damage.
- 4Fits more than one plan at level 4: survivability and damage.
- 7Upgrades Siege Mode for more utility.
- 10Heroic ability focused on damage.
- 13Fits more than one plan at level 13: damage and utility.
- 16Fits more than one plan at level 16: utility and damage.
- 20Upgrades Siege Mode for more damage.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Traço
Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Traço
Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Ativo
- 1Upgrades Siege Mode for more damage.
- 4Upgrades Siege Mode for more survivability.
- 7Upgrades Siege Mode for more utility.
- 10Heroic ability focused on damage.
- 13Upgrades Concussive Blast for more damage.
- 16Upgrades Neosteel Plating for more survivability.
- 20Upgrades Spider Mines for more survivability.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Traço
Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Traço
Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Ativo
- 1Upgrades Siege Mode for more utility.
- 4Upgrades Concussive Blast for more utility.
- 7Upgrades Siege Mode for more utility.
- 10Heroic ability focused on damage.
- 13Upgrades Concussive Blast for more utility.
- 16The most utility-focused option at level 16.
- 20Upgrades Blunt Force Gun.
Habilidades
QSpider Mines14s50 mpCreate 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.
WConcussive Blast12s80 mpDeal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.
ENeosteel Plating16s60 mpGain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.
RNapalm StrikeHeroica6s35 mpDeals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.Heroic. Plan your fights around its cooldown.
RBlunt Force GunHeroica70s100 mpFire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.Heroic. Plan your fights around its cooldown.
DSiege ModeTraço2sActivate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
ZThrusters30sIncrease Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.
Estratégia
1Early game
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Early talents: Advanced Artillery and Regenerative Bio-Steel.
2Mid game
At level 10, Napalm Strike or Blunt Force Gun becomes your fight-winning tool. Stay behind your frontline and deal damage without being reached.
- Heroics: Blunt Force Gun and Napalm Strike.
3Late game
Late, you're a priority target: keep your distance, respect the enemy's heroics and never walk ahead of your tank.
- Level 20: Ultra Capacitors.
4Team fights
Hit the closest target you can reach safely: your damage only counts while you're alive.
Dicas
- Choose between Napalm Strike and Blunt Force Gun depending on the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
- Look at the minimap every few seconds: most deaths come from enemies you didn't see.
Confrontos
Forte contra
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.
Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.
Fraco contra
Haunting Wave lets Sylvanas reach Sgt. Hammer, who has no escape in the kit.
Teleport lets Li-Ming reach Sgt. Hammer, who has no escape in the kit.
Leaping Strike lets Lunara reach Sgt. Hammer, who has no escape in the kit.
Combina bem com
Desperate Plea from Whitemane keeps Sgt. Hammer alive, and Sgt. Hammer is the damage the team needs to protect.
Soothing Mist from Brightwing keeps Sgt. Hammer alive, and Sgt. Hammer is the damage the team needs to protect.
Holy Light from Uther keeps Sgt. Hammer alive, and Sgt. Hammer is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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