This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
Strengths
- Very durable: Riot rates it 7/10 in defense.
- Sustain from Goes Where He Pleases.
- No resource bar: abilities are limited only by their cooldowns.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Bandlepipes
- 2Zeke's Convergence
- 3Locket of the Iron Solari
Boots
Situational
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Mark
Abilities
Goes Where He PleasesPassiveDr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.Passive — heals. It works on its own: play around it.
QInfected Bonesaw4sDr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.- Cooldown
- 4
- Range
- 975
WHeart Zapper17/16.5/16/15.5/15sDr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.- Cooldown
- 17·16.5·16·15.5·15
- Range
- 325
EBlunt Force Trauma9/8.25/7.5/6.75/6sPassive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.- Cooldown
- 9·8.25·7.5·6.75·6
RMaximum DosageUltimate120sDr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.- Cooldown
- 120
- Range
- 20
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
Tips
- ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
- Use Maximum Dosage in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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