More Hwei guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Hwei belongs to Riot's Mage and Support classes and is played mainly as Mid (100% of the public matches we measured). It attacks from range (550 units) and uses mana. Its main role is Mid, but it is also played as Support. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries.
Strengths
- Spiraling Despair hits several enemies: a strong team fight tool.
- High magic damage: Riot rates it 8/10 in magic.
- Long attack range (550) for safe trades in lane.
Weaknesses
- Off-role pick: expect less support from guides and teammates than on Mid.
- Fragile: Riot rates it 1/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Utility buildUtilityRecommendedBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
- Standard buildBalancedSituationalThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Utility build
When to use it
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2100%
1- SupportMain
- MidPriority 2100% of matches
Starting items
Core items
- 1Mikael's Blessing
- 2Shurelya's Battlesong
- 3Moonstone Renewer
Boots
Situational
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Exhaust
Standard build
When to use it
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- MidMain100% of matches
- SupportPriority 2
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Blackfire Torch
Boots
Situational
Runes
Primary· Sorcery












Secondary· Inspiration









Shards
Summoner spells
Flash
Ignite
Abilities
Signature of the VisionaryPassiveHwei primes enemy champions he damages with his abilities for his signature finishing touch. Hitting an enemy with a second damaging spell completes his signature, leaving it beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.
QSubject: Disaster10/9/8/7/6s80/90/100/110/120 mpHwei envisions a series of disasters, allowing him to paint a devastating blow. This ability replaces Hwei's abilities with damaging abilities: Devastating Fire, Severing Bolt, and Molten Fissure.- Cooldown
- 10·9·8·7·6
- Cost
- 80·90·100·110·120
WSubject: Serenity18/17.5/17/16.5/16s90/95/100/105/110 mpHwei envisions a series of serenities, allowing him to paint invigorating settings. This ability replaces Hwei's abilities with utility abilities: Fleeting Current, Pool of Reflection, and Stirring Lights.- Cooldown
- 18·17.5·17·16.5·16
- Cost
- 90·95·100·105·110
ESubject: Torment12/11.5/11/10.5/10s50/55/60/65/70 mpHwei envisions a series of torments, allowing him to paint controlling visages. This ability replaces Hwei's abilities with crowd control abilities: Grim Visage, Gaze of the Abyss, and Crushing Maw.- Cooldown
- 12·11.5·11·10.5·10
- Cost
- 50·55·60·65·70
RSpiraling DespairUltimate120/100/80s100 mpHwei paints a vision of pure despair. The first enemy champion struck becomes the center of an expanding painting that slows and damages nearby enemies. The vision explodes after reaching its maximum size or when the champion dies.- Cooldown
- 120·100·80
- Cost
- 100
- Range
- 1300
Strategy
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
4Team fights
Protect whoever the enemy dives: your job is keeping your carries alive.
Tips
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
- Vision: every ward you place is information your team can use.
- Don't take minions from your marksman: your gold comes from your support item.
Changelog
- Guide created for patch 16.19.1.
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