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Kled Items: What to Buy and When

ItemsData-drivenHardPatch 16.19.1
1.5KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Kled's builds and when to buy it. Your spikes are level 6, when Chaaaaaaaarge!!! comes online, and each completed item: Black Cleaver first, then Trinity Force.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Crowd control: Bear Trap on a Rope applies a knock-up to set up kills.
  • Mobility: Jousting lets you reposition, engage or escape.

Weaknesses

  • Fragile: Riot rates it 2/10 in defense.
  • Melee range: ranged opponents can poke it in lane.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. TopMain100% of matches

Starting items

Doran's BladeHealth, attack damage and life steal.Health PotionHealth regeneration.

Core items

  1. 1Black CleaverHealth, attack damage and on-hit effects.
  2. 2Trinity ForceHealth, attack damage and attack speed.
  3. 3Spear of ShojinHealth, attack damage and ability haste.

Boots

Plated SteelcapsArmor.

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • Skaarl, the Cowardly LizardPassiveKled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
  • QBear Trap on a Rope11/10/9/8/7sKled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
    Cooldown
    11·10·9·8·7
    Range
    800
  • WViolent Tendencies13/12/11/10/9sKled gains massive attack speed for four attacks. The fourth attack deals more damage.
    Cooldown
    13·12·11·10·9
  • EJousting13/12/11/10/9sKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
    Cooldown
    13·12·11·10·9
    Range
    550
  • RChaaaaaaaarge!!!Ultimate140/125/110sKled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
    Cooldown
    140·125·110
    Range
    3500·4000·4500

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Doran's Blade — Health, attack damage and life steal.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Chaaaaaaaarge!!! comes online, and each completed item: Black Cleaver first, then Trinity Force. Buy them in this order; each one is a power spike:

  • Plated Steelcaps — Armor.
  • Black Cleaver — Health, attack damage and on-hit effects.
  • Trinity Force — Health, attack damage and attack speed.
  • Spear of Shojin — Health, attack damage and ability haste.

3Situational items

Swap these in depending on the enemy team:

  • Death's Dance — Against heavy physical damage.
  • Mercurial Scimitar — Against heavy magic damage.
  • Guardian Angel — Against burst and assassins.
  • Chempunk Chainsword — Cuts the enemy's healing.
  • Lord Dominik's Regards — Against tanky teams.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Black Cleaver as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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