Mais guias de Kled
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Introdução
Kled belongs to Riot's Fighter class and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses courage. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (knock-up) with Bear Trap on a Rope and mobility with Jousting. Its ultimate is Chaaaaaaaarge!!! Riot rates it 8/10 in attack, 2/10 in magic, 2/10 in defense and 7/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Bear Trap on a Rope applies a knock-up to set up kills.
- Mobility: Jousting lets you reposition, engage or escape.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- Melee range: ranged opponents can poke it in lane.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOfensivoAvançadaAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Lethality build
Quando usar
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Terminus
- 2Lembranças do Lorde Dominik
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Skaarl, a Lagarto CovardePassivaKled fica em sua possante montaria, Skaarl, que toma dano por ele. Quando a Vida dela acaba, Kled desmonta. Enquanto desmontado, as habilidades de Kled mudam e ele causa menos dano a Campeões. Kled pode restaurar a coragem de Skaarl ao enfrentar inimigos. Quando a coragem chega ao máximo, Kled volta a montar em Skaarl com uma parte de sua Vida.
QArmadilha na Corda11/10/9/8/7sKled arremessa uma armadilha de urso que causa dano e se prende a um Campeão inimigo. Caso fique preso por um curto período, o alvo recebe Dano Físico adicional e é puxado em direção a Kled. Quando desmontado, esta habilidade é substituída por Pistola de Bolso, um disparo a distância que empurra Kled para trás e restaura coragem.- Tempo de recarga
- 11·10·9·8·7
- Alcance
- 800
WTendências Violentas13/12/11/10/9sKled recebe muita Velocidade de Ataque por quatro ataques. O quarto ataque causa mais dano.- Tempo de recarga
- 13·12·11·10·9
EJustar13/12/11/10/9sKled avança, causando Dano Físico e recebendo um breve surto de velocidade. Ele pode conjurar esta habilidade novamente para recuar através do alvo inicial, causando a mesma quantidade de dano.- Tempo de recarga
- 13·12·11·10·9
- Alcance
- 550
RAvançaaaaaaar!!!Suprema140/125/110sKled e Skaarl avançam em direção a um local, deixando um rastro que concede velocidade e criando um escudo. Skaarl marca e vai de encontro ao primeiro Campeão inimigo encontrado.- Tempo de recarga
- 140·125·110
- Alcance
- 3500·4000·4500
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Chaaaaaaaarge!!! comes online, and each completed item: Black Cleaver first, then Trinity Force.
- Core items: Black Cleaver, Trinity Force and Spear of Shojin.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own; Bear Trap on a Rope is best used on the carry, not on the tank. Use Chaaaaaaaarge!!! where it hits the most enemies or catches the key target.
5Playing against Kled
Riot's own advice for facing this champion:
- Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
- Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
- Kled is much more threatening when he has Violent Tendencies ready.
Dicas
- Kled generates some courage by killing minions, but gets much more from fighting Champions.
- The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
- Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.
- Rush Black Cleaver: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Bear Trap on a Rope (knock-up) lets Kled pin Fiora down before Lunge gets them out.
Bear Trap on a Rope (knock-up) lets Kled pin Camille down before The Hextech Ultimatum gets them out.
Bear Trap on a Rope (knock-up) lets Kled pin Aatrox down before Umbral Dash gets them out.
Fraco contra
Facebreaker (stun) lets Sett pin Kled down before Jousting gets them out.
Body Slam (stun) lets Gragas pin Kled down before Jousting gets them out.
Counter Strike (stun) lets Jax pin Kled down before Jousting gets them out.
Combina bem com
Bear Trap on a Rope from Kled holds enemies in place for Soul Shackles from Morgana.
Bear Trap on a Rope from Kled holds enemies in place for Missile Barrage from Corki.
Bear Trap on a Rope from Kled holds enemies in place for Static Field from Blitzcrank.
Mudanças
- Guide created for patch 16.19.1.
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