More Lillia guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Lillia aggressively. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill. Your spikes are level 6, when Lilting Lullaby comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive. Riot rates it 10/10 in magic, 2/10 in defense and 8/10 in difficulty.
Strengths
- High magic damage: Riot rates it 10/10 in magic.
- Crowd control: Lilting Lullaby applies a sleep to set up kills.
- Lilting Lullaby hits several enemies: a strong team fight tool.
Weaknesses
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Every death while playing aggressively hands the tempo back to the enemy.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Burst buildOffensiveRecommendedAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Against physical damageDefensiveSituationalFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
Builds
Burst build
When to use it
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Shadowflame
- 2Void Staff
- 3Bloodletter's Curse
Boots
Situational
Runes
Primary· Domination












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Dusk and Dawn
- 2Cosmic Drive
- 3Zhonya's Hourglass
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Abilities
Dream-Laden BoughPassiveHitting a champion or monster with a skill will deal additional max Health damage over time.
QBlooming Blows6/5.5/5/4.5/4s65 mpPassively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.- Cooldown
- 6·5.5·5·4.5·4
- Cost
- 65
- Range
- 450
WWatch Out! Eep!14/13/12/11/10s50 mpLillia deals damage in a nearby area, dealing heavy damage in the center.- Cooldown
- 14·13·12·11·10
- Cost
- 50
- Range
- 500
ESwirlseed12s70 mpLillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.- Cooldown
- 12
- Cost
- 70
- Range
- 700
RLilting LullabyUltimate150/130/110s50 mpLillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.- Cooldown
- 150·130·110
- Cost
- 50
- Range
- 1600
Strategy
1When to fight
Your spikes are level 6, when Lilting Lullaby comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill.
2Picking your targets
In fights, enter after the enemy uses their key crowd control and land Lilting Lullaby on the carry; keep Smite for the objective, not for damage. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
4When to back off
Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Tips
- Fight on your spikes: right after Dusk and Dawn, look for the next fight instead of farming.
- Look for kills when Lilting Lullaby is ready and the enemy's key ability is not.
- Use Lilting Lullaby to start the fight, then commit your damage.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Matchups
Changelog
- Guide created for patch 16.19.1.
Was this helpful?
Your vote helps other players find the best guides.



























