Skip to content

Wukong · Jungle

Wukong Abilities and Combos

Abilities & combosData-drivenEasyPatch 16.19.1
992Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide goes through Wukong's kit ability by ability. The kit brings crowd control (knock-up) with Cyclone, mobility with Warrior Trickster and sustain with Stone Skin. Its ultimate is Cyclone.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Crowd control: Cyclone applies a knock-up to set up kills.
  • Mobility: Warrior Trickster lets you reposition, engage or escape.

Weaknesses

  • Falls behind if the early ganks fail: every wasted trip is lost farm.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches
  2. TopPriority 2

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Gustwalker HatchlingHealth Potion

Core items

  1. 1Black Cleaver
  2. 2Trinity Force
  3. 3Spear of Shojin

Boots

Ionian Boots of Lucidity

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Stone SkinPassiveWukong gains stacking armor and max health regeneration while fighting champions and monsters.Passive — heals. It works on its own: play around it.
  • QCrushing Blow8/7.5/7/6.5/6s20 mpWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
    Cooldown
    8·7.5·7·6.5·6
    Cost
    20
    Range
    250·275·300·325·350
    Basic ability. Part of your regular rotation.
  • WWarrior Trickster22/21/20/19/18s60/55/50/45/40 mpWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
    Cooldown
    22·21·20·19·18
    Cost
    60·55·50·45·40
    Range
    275
    Basic ability — moves you, grants invisibility and hits an area. Keep it to escape unless the kill is certain.
  • ENimbus Strike10/9.25/8.5/7.75/7s30/35/40/45/50 mpWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
    Cooldown
    10·9.25·8.5·7.75·7
    Cost
    30·35·40·45·50
    Range
    650
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • RCycloneUltimate130/110/90s100 mpWukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.
    Cooldown
    130·110·90
    Cost
    100
    Range
    315
    Ultimate — applies a knock-up. Use it on the target your team can kill.

Strategy

1The kit

The kit brings crowd control (knock-up) with Cyclone, mobility with Warrior Trickster and sustain with Stone Skin.

  • Stone Skin — Passive — heals. It works on its own: play around it.
  • [Q] Crushing Blow — Basic ability. Part of your regular rotation.
  • [W] Warrior Trickster — Basic ability — moves you, grants invisibility and hits an area. Keep it to escape unless the kill is certain.
  • [E] Nimbus Strike — Basic ability — moves you. Keep it to escape unless the kill is certain.
  • [R] Cyclone — Ultimate — applies a knock-up. Use it on the target your team can kill.

2Skill order

Put a point in Cyclone at levels 6, 11 and 16. Between the basic abilities, max first the one that does most for your lane — usually your main damage or wave clear — and keep the utility one for last.

3Combos

Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.

4Using your ultimate

Cyclone is the ability the enemy plays around. Use it where it changes the fight, and remember its cooldown: after using it, you're a smaller threat for a while.

Tips

  • Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.
  • Try using Decoy near brush to make an enemy overreact to your movement.
  • Land Cyclone first: every ability after it is easier to hit.
  • Keep Warrior Trickster out of your combo unless the kill is certain.
  • Use Stone Skin reactively, when the enemy commits.

Changelog

  1. Guide created for patch 16.19.1.

Was this helpful?

Your vote helps other players find the best guides.