Mais guias de Wukong
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Introdução
Wukong belongs to Riot's Fighter and Tank classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (knock-up) with Cyclone, mobility with Warrior Trickster and sustain with Stone Skin. Its ultimate is Cyclone. Riot rates it 8/10 in attack, 2/10 in magic, 5/10 in defense and 3/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Cyclone applies a knock-up to set up kills.
- Mobility: Warrior Trickster lets you reposition, engage or escape.
- Sustain from Stone Skin.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOfensivoAvançadaAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- Rota SuperiorPrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Lethality build
Quando usar
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- Rota SuperiorPrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Terminus
- 2Lembranças do Lorde Dominik
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- Rota SuperiorPrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Pele de PedraPassivaWukong recebe Armadura e Regeneração de Vida máxima cumulativas quando luta contra Campeões e monstros.Passive — heals. It works on its own: play around it.
QGolpe Destruidor8/7.5/7/6.5/6s20 mpO próximo ataque de Wukong recebe Alcance de Ataque, causa dano adicional e reduz a Armadura do alvo por alguns segundos.- Tempo de recarga
- 8·7.5·7·6.5·6
- Custo
- 20
- Alcance
- 250·275·300·325·350
WGuerreiro Trapaceiro22/21/20/19/18s60/55/50/45/40 mpWukong fica Invisível e avança em uma direção, deixando para trás um clone que atacará inimigos próximos.- Tempo de recarga
- 22·21·20·19·18
- Custo
- 60·55·50·45·40
- Alcance
- 275
EResplendor das Nuvens10/9.25/8.5/7.75/7s30/35/40/45/50 mpWukong avança em direção ao inimigo-alvo e conjura imagens de si próprio para atacar inimigos próximos, causando dano aos atingidos.- Tempo de recarga
- 10·9.25·8.5·7.75·7
- Custo
- 30·35·40·45·50
- Alcance
- 650
RCicloneSuprema130/110/90s100 mpWukong estende seu cajado e gira repetidamente, recebendo Velocidade de Movimento. Inimigos atingidos sofrem dano e são arremessados ao ar.- Tempo de recarga
- 130·110·90
- Custo
- 100
- Alcance
- 315
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Trinity Force, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Cyclone comes online, and each completed item: Black Cleaver first, then Trinity Force.
- Core items: Black Cleaver, Trinity Force and Spear of Shojin.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Cyclone on the carry; keep Smite for the objective, not for damage.
5Playing against Wukong
Riot's own advice for facing this champion:
- Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
- Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.
Dicas
- Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.
- Try using Decoy near brush to make an enemy overreact to your movement.
- Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
- Plan fights around Cyclone: without it, Wukong is far less threatening.
Confrontos
Forte contra
Master Yi looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
Kayn looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
Gwen looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
Fraco contra
Wukong has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.
Wukong has to walk up to start a fight, and Allure (charm) stops that engage before it lands.
Wukong has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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