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Wukong · Jungle

Wukong Matchups and Counters

ConfrontosBaseado em dadosFácilPatch 16.19.1
1,6 milAtualizado

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Introdução

This guide covers Wukong's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Crowd control: Cyclone applies a knock-up to set up kills.
  • Sustain from Stone Skin.
  • High physical damage: Riot rates it 8/10 in attack.

Pontos fracos

  • Falls behind if the early ganks fail: every wasted trip is lost farm.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Against physical damage

DefensivoRecomendada
Abrir build

Quando usar

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas
  2. Rota SuperiorPrioridade 2

Prioridades na selva

Começa emBuff vermelho

Objetivos por prioridade

  1. 1Larvas do Vazio
  2. 2Gank no topo
  3. 3Arauto do Vale
  4. 4Caranguejo do rio
  5. 5Dragões
  6. 6Barão Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Itens iniciais

Cria de AndabrisasPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Dança da Morte

Botas

Botas Galvanizadas de Aço

Situacionais

Anjo GuardiãoAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Serrespada QuimiopunkCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Precisão

PrecisãoDominaçãoFeitiçariaInspiração
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Pele de PedraPassivaWukong recebe Armadura e Regeneração de Vida máxima cumulativas quando luta contra Campeões e monstros.
  • QGolpe Destruidor8/7.5/7/6.5/6s20 mpO próximo ataque de Wukong recebe Alcance de Ataque, causa dano adicional e reduz a Armadura do alvo por alguns segundos.
    Tempo de recarga
    8·7.5·7·6.5·6
    Custo
    20
    Alcance
    250·275·300·325·350
  • WGuerreiro Trapaceiro22/21/20/19/18s60/55/50/45/40 mpWukong fica Invisível e avança em uma direção, deixando para trás um clone que atacará inimigos próximos.
    Tempo de recarga
    22·21·20·19·18
    Custo
    60·55·50·45·40
    Alcance
    275
  • EResplendor das Nuvens10/9.25/8.5/7.75/7s30/35/40/45/50 mpWukong avança em direção ao inimigo-alvo e conjura imagens de si próprio para atacar inimigos próximos, causando dano aos atingidos.
    Tempo de recarga
    10·9.25·8.5·7.75·7
    Custo
    30·35·40·45·50
    Alcance
    650
  • RCicloneSuprema130/110/90s100 mpWukong estende seu cajado e gira repetidamente, recebendo Velocidade de Movimento. Inimigos atingidos sofrem dano e são arremessados ao ar.
    Tempo de recarga
    130·110·90
    Custo
    100
    Alcance
    315

Estratégia

1Good matchups

Wukong does well against these:

  • Master Yi: Master Yi looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
  • Kayn: Kayn looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
  • Gwen: Gwen looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.

2Tough matchups

Wukong struggles against these:

  • Fiddlesticks: Wukong has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.
  • Evelynn: Wukong has to walk up to start a fight, and Allure (charm) stops that engage before it lands.
  • Amumu: Wukong has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.

3Synergies

Wukong works well alongside these, because their kits fit together:

  • Xayah: Wukong holds the front line while Xayah deals damage from behind.
  • Zeri: Wukong holds the front line while Zeri deals damage from behind.
  • Tristana: Wukong holds the front line while Tristana deals damage from behind.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Wukong

If you're on the other side, this is what to exploit:

  • Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
  • Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Master Yi. Play forward when you face them.
  • Tough matchup: Fiddlesticks. Play safer and wait for your team.
  • Against teams with a lot of dive, save Warrior Trickster for the first jump.
  • Against slippery heroes, hold Cyclone until their escape is used.

Confrontos

Forte contra

  • Master Yi looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.

  • Kayn looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.

  • Gwen looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.

Fraco contra

  • Wukong has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.

  • Wukong has to walk up to start a fight, and Allure (charm) stops that engage before it lands.

  • Wukong has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.

Combina bem com

  • Wukong holds the front line while Xayah deals damage from behind.

  • Wukong holds the front line while Zeri deals damage from behind.

  • Wukong holds the front line while Tristana deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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