More Wukong guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide explains every item in Wukong's builds and when to buy it. Your spikes are level 6, when Cyclone comes online, and each completed item: Black Cleaver first, then Trinity Force.
Strengths
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Cyclone applies a knock-up to set up kills.
- Mobility: Warrior Trickster lets you reposition, engage or escape.
Weaknesses
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Standard buildBalancedRecommendedThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOffensiveAdvancedAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensiveSituationalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
When to use it
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- JungleMain100% of matches
- TopPriority 2
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Black CleaverHealth, attack damage and on-hit effects.
- 2Trinity ForceHealth, attack damage and attack speed.
- 3Spear of ShojinHealth, attack damage and ability haste.
Boots
Situational
Runes
Primary· Precision













Secondary· Resolve









Shards
Summoner spells
Flash
Smite
Lethality build
When to use it
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- JungleMain100% of matches
- TopPriority 2
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1TerminusAttack damage, attack speed and on-hit effects.
- 2Lord Dominik's RegardsAttack damage, critical strike and armor penetration.
- 3Blade of The Ruined KingAttack damage, attack speed and life steal.
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Smite
Defensive build
When to use it
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- JungleMain100% of matches
- TopPriority 2
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Jak'Sho, The ProteanHealth, magic resist and armor.
- 2BandlepipesHealth, magic resist and armor.
- 3Zeke's ConvergenceHealth, magic resist and armor.
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Abilities
Stone SkinPassiveWukong gains stacking armor and max health regeneration while fighting champions and monsters.
QCrushing Blow8/7.5/7/6.5/6s20 mpWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.- Cooldown
- 8·7.5·7·6.5·6
- Cost
- 20
- Range
- 250·275·300·325·350
WWarrior Trickster22/21/20/19/18s60/55/50/45/40 mpWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.- Cooldown
- 22·21·20·19·18
- Cost
- 60·55·50·45·40
- Range
- 275
ENimbus Strike10/9.25/8.5/7.75/7s30/35/40/45/50 mpWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.- Cooldown
- 10·9.25·8.5·7.75·7
- Cost
- 30·35·40·45·50
- Range
- 650
RCycloneUltimate130/110/90s100 mpWukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.- Cooldown
- 130·110·90
- Cost
- 100
- Range
- 315
Strategy
1Starting items
What to buy before leaving the base, and what each item gives:
- Gustwalker Hatchling
- Health Potion — Health regeneration.
2Core items
Your spikes are level 6, when Cyclone comes online, and each completed item: Black Cleaver first, then Trinity Force. Buy them in this order; each one is a power spike:
- Ionian Boots of Lucidity
- Black Cleaver — Health, attack damage and on-hit effects.
- Trinity Force — Health, attack damage and attack speed.
- Spear of Shojin — Health, attack damage and ability haste.
3Situational items
Swap these in depending on the enemy team:
- Death's Dance — Against heavy physical damage.
- Mercurial Scimitar — Against heavy magic damage.
- Guardian Angel — Against burst and assassins.
- Chempunk Chainsword — Cuts the enemy's healing.
- Lord Dominik's Regards — Against tanky teams.
4Adapting to the game
The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.
Tips
- Buy Black Cleaver as early as you can: it's your first real spike.
- Complete one item before starting the next: half-built items give less than one finished one.
- Look at the enemy team at every back and adjust the situational items.
- Don't sit on gold: spend it when you go back.
Changelog
- Guide created for patch 16.19.1.
Was this helpful?
Your vote helps other players find the best guides.




























