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Wukong · Jungle

Wukong Items: What to Buy and When

ItemsData-drivenEasyPatch 16.19.1
192Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Wukong's builds and when to buy it. Your spikes are level 6, when Cyclone comes online, and each completed item: Black Cleaver first, then Trinity Force.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Crowd control: Cyclone applies a knock-up to set up kills.
  • Mobility: Warrior Trickster lets you reposition, engage or escape.

Weaknesses

  • Falls behind if the early ganks fail: every wasted trip is lost farm.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches
  2. TopPriority 2

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Gustwalker HatchlingHealth PotionHealth regeneration.

Core items

  1. 1Black CleaverHealth, attack damage and on-hit effects.
  2. 2Trinity ForceHealth, attack damage and attack speed.
  3. 3Spear of ShojinHealth, attack damage and ability haste.

Boots

Ionian Boots of Lucidity

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Stone SkinPassiveWukong gains stacking armor and max health regeneration while fighting champions and monsters.
  • QCrushing Blow8/7.5/7/6.5/6s20 mpWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
    Cooldown
    8·7.5·7·6.5·6
    Cost
    20
    Range
    250·275·300·325·350
  • WWarrior Trickster22/21/20/19/18s60/55/50/45/40 mpWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
    Cooldown
    22·21·20·19·18
    Cost
    60·55·50·45·40
    Range
    275
  • ENimbus Strike10/9.25/8.5/7.75/7s30/35/40/45/50 mpWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
    Cooldown
    10·9.25·8.5·7.75·7
    Cost
    30·35·40·45·50
    Range
    650
  • RCycloneUltimate130/110/90s100 mpWukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.
    Cooldown
    130·110·90
    Cost
    100
    Range
    315

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Gustwalker Hatchling
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Cyclone comes online, and each completed item: Black Cleaver first, then Trinity Force. Buy them in this order; each one is a power spike:

  • Ionian Boots of Lucidity
  • Black Cleaver — Health, attack damage and on-hit effects.
  • Trinity Force — Health, attack damage and attack speed.
  • Spear of Shojin — Health, attack damage and ability haste.

3Situational items

Swap these in depending on the enemy team:

  • Death's Dance — Against heavy physical damage.
  • Mercurial Scimitar — Against heavy magic damage.
  • Guardian Angel — Against burst and assassins.
  • Chempunk Chainsword — Cuts the enemy's healing.
  • Lord Dominik's Regards — Against tanky teams.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Black Cleaver as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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