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Pyke · Support

Pyke Safe Play Guide

DefensiveData-drivenHardPatch 16.19.1
4.3KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Pyke safely and consistently. Safe support means staying next to your marksman, warding ahead and saving your abilities to answer the enemy engage. The kit brings crowd control (stun) with Phantom Undertow and mobility with Phantom Undertow.

Strengths

  • Mobility: Phantom Undertow lets you reposition, engage or escape.
  • High physical damage: Riot rates it 9/10 in attack.
  • Crowd control: Phantom Undertow applies a stun to set up kills.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • Melee range: ranged opponents can poke it in lane.

Builds

Defensive build

DefensiveRecommended
Open build

When to use it

Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain100% of matches

Starting items

World AtlasHealth Potion

Core items

  1. 1Mercurial Scimitar
  2. 2Maw of Malmortius
  3. 3Death's Dance

Boots

Plated Steelcaps

Situational

Guardian AngelAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • Gift of the Drowned OnesPassiveWhen Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
  • QBone Skewer10/9.5/9/8.5/8s70/75/80/85/90 mpPyke either stabs an enemy in front of him or pulls an enemy towards him.
    Cooldown
    10·9.5·9·8.5·8
    Cost
    70·75·80·85·90
    Range
    400
  • WGhostwater Dive14/13/12/11/10s65 mpPyke enters Camouflage and gains significant Move Speed that decays over time.
    Cooldown
    14·13·12·11·10
    Cost
    65
    Range
    600
  • EPhantom Undertow15/14/13/12/11s40 mpPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
    Cooldown
    15·14·13·12·11
    Cost
    40
    Range
    550
    Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • RDeath From BelowUltimate100/85/70s100 mpPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
    Cooldown
    100·85·70
    Cost
    100
    Range
    750
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Strategy

1Safe laning

Safe support means staying next to your marksman, warding ahead and saving your abilities to answer the enemy engage. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

2Surviving fights

Protect whoever the enemy dives: Phantom Undertow on the diver is worth more than any damage you could deal. Your way out is Phantom Undertow: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Phantom Undertow for the enemy diver.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Phantom Undertow for escaping, not for chasing.
  • Save Phantom Undertow for whoever jumps on your team.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Dazzle (stun) lets Taric pin Pyke down before Phantom Undertow gets them out.

  • Nevermove (root) lets Swain pin Pyke down before Phantom Undertow gets them out.

  • Trample (stun) lets Alistar pin Pyke down before Phantom Undertow gets them out.

Changelog

  1. Guide created for patch 16.19.1.

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