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Taliyah · Mid

Taliyah Items: What to Buy and When

ItemsData-drivenMediumPatch 16.19.1
12KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Taliyah's builds and when to buy it. Your spikes are level 6, when Weaver's Wall comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Very durable: Riot rates it 7/10 in defense.
  • Crowd control: Unraveled Earth applies a stun to set up kills.

Weaknesses

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • The enemy jungle and supports will target you for ganks.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. MidMain100% of matches
  2. JunglePriority 2

Starting items

Doran's RingHealth, mana regeneration and ability power.Health PotionHealth regeneration.

Core items

  1. 1CryptbloomAbility power, magic penetration and ability haste.
  2. 2Archangel's StaffAbility power, mana and ability haste.
  3. 3Blackfire TorchAbility power, mana and ability haste.

Boots

Sorcerer's ShoesMagic penetration.

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Inspiration

PrecisionDominationInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • Rock SurfingPassiveTaliyah gains Move Speed near walls.
  • QThreaded Volley7/6/5/4/3s55/60/65/70/75 mpTaliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies.
    Cooldown
    7·6·5·4·3
    Cost
    55·60·65·70·75
    Range
    1000
  • WSeismic Shove14/12.5/11/9.5/8s40/30/20/10/0 mpTaliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.
    Cooldown
    14·12.5·11·9.5·8
    Cost
    40·30·20·10·0
    Range
    900
  • EUnraveled Earth14s90 mpTaliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.
    Cooldown
    14
    Cost
    90
    Range
    950
  • RWeaver's WallUltimate180/150/120s100 mpTaliyah creates a very long wall and then surfs it.
    Cooldown
    180·150·120
    Cost
    100
    Range
    2500·4500·6500

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Doran's Ring — Health, mana regeneration and ability power.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Weaver's Wall comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Buy them in this order; each one is a power spike:

  • Sorcerer's Shoes — Magic penetration.
  • Cryptbloom — Ability power, magic penetration and ability haste.
  • Archangel's Staff — Ability power, mana and ability haste.
  • Blackfire Torch — Ability power, mana and ability haste.

3Situational items

Swap these in depending on the enemy team:

  • Zhonya's Hourglass — Against heavy physical damage.
  • Banshee's Veil — Against heavy magic damage.
  • Morellonomicon — Cuts the enemy's healing.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Cryptbloom as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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