More Wrecking Ball guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Wrecking Ball is a initiator tank hero in Overwatch with 450 health, 125 armor and 150 shields (725 in total). In competitive this season (PC, Americas, Europe and Asia averaged) it wins 50.1% of its games, is picked by 3.1% of teams and banned in 9.9% of matches: tier B on our ladder.
Strengths
- Shines on Colosseo, Junkertown and Dorado (up to 54.4% won).
- Sturdy for its role: 725 hit points against an average of 632 among tank heroes.
Weaknesses
- Loses strength as the level rises: −1.6 pts of win rate from Bronze–Silver to Master–Grandmaster.
- Struggles on Oasis, Samoa and Nepal (down to 46.9% won).
Build cheat sheet
Pick the build that fits what you want to do this game.
- Wrecking Ball · recommended perksBalancedRecommendedOne minor and one major perk, chosen by what each one's text adds to a tank hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
- Wrecking Ball · alternative perksUtilitySituationalThe other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Builds
Wrecking Ball · recommended perks
When to use it
One minor and one major perk, chosen by what each one's text adds to a tank hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Minor perk
SteamrollerRoll impacts deal 100% more damage to Tanks.
Multi-BallPress Q within 5 seconds after using Minefield to deploy 7 additional mines.Picked for more damage: Roll impacts deal 100% more damage to Tanks.
Major perk
Hang TimePiledriver winds up longer, gaining air control and dealing up to 50% more damage.
Adaptive BarrierAdaptive Shield generates a 1 second barrier on activation.Picked for more survival: Adaptive Shield generates a 1 second barrier on activation.
Wrecking Ball · alternative perks
When to use it
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Minor perk
SteamrollerRoll impacts deal 100% more damage to Tanks.
Multi-BallPress Q within 5 seconds after using Minefield to deploy 7 additional mines.When the situation calls for it: Press Q within 5 seconds after using Minefield to deploy 7 additional mines.
Major perk
Hang TimePiledriver winds up longer, gaining air control and dealing up to 50% more damage.
Adaptive BarrierAdaptive Shield generates a 1 second barrier on activation.When the situation calls for it: Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
Abilities
LMBQuad CannonsAutomatic assault weapons.Key: primary fire
RMBGrappling Claw5sLaunch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.Key: secondary fire · cooldown 5 s
ShiftRoll0.4sTransform into a ball and increase maximum movement speed.Key: Shift · cooldown 0.4 s. Perks: Steamroller
CtrlPiledriver8sSlam into the ground below to damage and launch enemies upward.Key: crouch · cooldown 8 s. Perks: Hang Time
EAdaptive Shield15sCreate temporary extra health that increases with more nearby enemies. Some of the health can be transferred to allies.Key: E · cooldown 15 s. Perks: Adaptive Barrier
QMinefieldUltimateDeploy a massive field of proximity mines.Key: Q · ultimate. Perks: Multi-Ball
Strategy
1Your job
In Role Queue each team fields one tank: you take space for your team, soak the damage the enemy would otherwise aim at your backline and decide when the fight starts.
2Abilities
- primary fire · Quad Cannons: Automatic assault weapons.
- secondary fire · Grappling Claw · 5 s: Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.
- Shift · Roll · 0.4 s: Transform into a ball and increase maximum movement speed.
- crouch · Piledriver · 8 s: Slam into the ground below to damage and launch enemies upward.
- E · Adaptive Shield · 15 s: Create temporary extra health that increases with more nearby enemies. Some of the health can be transferred to allies.
- Q · Minefield · ultimate: Deploy a massive field of proximity mines.
3Perks
During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.
- Multi-Ball: Press Q within 5 seconds after using Minefield to deploy 7 additional mines.
- ★ Steamroller: Roll impacts deal 100% more damage to Tanks.
- ★ Adaptive Barrier: Adaptive Shield generates a 1 second barrier on activation.
- Hang Time: Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
4In competitive
Blizzard's official stats for this season, division by division (PC, the three regions averaged).
- Bronze: 48.8% won, picked by 2.3% of teams
- Silver: 51.0% won, picked by 2.0% of teams
- Gold: 50.9% won, picked by 2.3% of teams
- Platinum: 50.7% won, picked by 3.1% of teams
- Emerald: 49.5% won, picked by 4.4% of teams
- Diamond: 48.9% won, picked by 5.5% of teams
- Master: 47.7% won, picked by 6.2% of teams
- Grandmaster: 48.9% won, picked by 6.0% of teams
5Best and worst maps
Win rate of Wrecking Ball on each competitive map compared with its 50.1% overall.
- Colosseo: 54.4% won (4.3% pick rate)
- Junkertown: 54.2% won (3.1% pick rate)
- Dorado: 53.7% won (2.9% pick rate)
- Oasis: 46.9% won (3.8% pick rate)
- Samoa: 47.1% won (3.6% pick rate)
- Nepal: 47.1% won (3.5% pick rate)
6Common mistakes
- Pushing into five enemies without your team behind you.
- Taking duels far from your supports.
Tips
- Minefield (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.
- Walk ahead of your team but not so far that your supports lose line of sight.
- Spend your defensive cooldowns on the damage that would kill you, not on chip damage.
Matchups
Works well with
Both do better than their average on the same maps, such as Colosseo, Dorado and Watchpoint: Gibraltar: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Colosseo, Watchpoint: Gibraltar and Dorado: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Dorado, Colosseo and Junkertown: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Colosseo, Junkertown and Watchpoint: Gibraltar: a good pairing when the map suits them.
Changelog
- Guide created for patch Season 4.
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