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Chen · Bruiser

Chen Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
9,1 milAtualizado

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Introdução

This guide covers Chen's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Can hold a lane alone.
  • Has escape tools, according to Blizzard's own hero tags.
  • Strong gank potential around the map.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Accumulating FlameReward: Damage enemy Heroes with Breath of Fire to permanently increase periodic damage by 0.25. Kills grant 2. Reward: After gaining 25 damage, increase the range of Keg Smash. Mythic Reward: Upon gaining 80 damage, Breath of Fire reduces enemy Armor by 20 and its duration is increased by 0.75 seconds each time Chen attacks the Hero.
  • Freshest IngredientsIncrease the healing duration of Regeneration Globes by 150%. Quest: Gather 15 Regeneration Globes. Reward: Reduce Fortifying Brew's cooldown by 2 seconds, and 50% of its Shield persists indefinitely after drinking.TraçoMissão
  • Stormstout Secret RecipeChen heals for 3.5% of his maximum Health when his Basic Abilities hit an enemy Hero.Passivo
  • 1Upgrades Fortifying Brew for more survivability.
  • 4Upgrades Flying Kick for more survivability.
  • 7The most survivability-focused option at level 7.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Fortifying Brew for more survivability.
  • 16Upgrades Stagger for more survivability.
  • 20The most survivability-focused option at level 20.

Habilidades

  • QFlying Kick5s10 mpKick through target enemy, dealing 120 (+4% per level) damage.
  • WKeg Smash5s30 mpDeal 50 (+4% per level) damage and soak enemies in Brew for 3 seconds, Slowing them by 10%. After 1.25 seconds, the Slow is increased to 40%. After being used, this ability becomes Breath of Fire. Breath of Fire Deal damage and Ignite Brew-soaked enemies.
  • EStagger18sDamage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. This damage cannot be modified.
  • RStorm, Earth, FireHeroica120sAfter 1 second, Chen splits into three elemental spirits for 12 seconds, each with 70% of Chen's maximum Health and a unique Ability. The last spirit Ability that is cast is empowered. If all three spirits are killed, Chen will die as well. Storm can grant the spirits a Shield. Earth can leap to an area and Slow enemies. Fire can grant the spirits Attack Speed, damage.
  • RWandering KegHeroica50sRoll around inside an Unstoppable barrel with 70% increased Movement Speed and 25 Armor, dealing 59 (+4% per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds.
  • DFortifying BrewTraço7sChen drinks from his keg, gaining 50 Brew and 180 (+4% per level) temporary Shields per second, up to a maximum of 540 (+4% per level) while drinking. Shields persist for 4 seconds after he stops drinking.
  • WBreath of Fire10 mpBreathe a cone of flames, dealing 85 (+4% per level) damage. Enemies that are soaked in Brew are Ignited, dealing 171 (+4% per level) additional damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash. Keg Smash Damage and Slow enemies.

Estratégia

1Good matchups

Chen does well against these:

  • Gul'dan: Blizzard classifies Gul'dan as a Ranged Assassin: once Chen is on top of them, that distance stops mattering.
  • Hanzo: Blizzard classifies Hanzo as a Ranged Assassin: once Chen is on top of them, that distance stops mattering.
  • Jaina: Blizzard classifies Jaina as a Ranged Assassin: once Chen is on top of them, that distance stops mattering.

2Tough matchups

Chen struggles against these:

  • Xul: Chen has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.
  • Dehaka: Chen has to walk up to start a fight, and Drag (stun) stops that engage before it lands.
  • D.Va: Chen has to walk up to start a fight, and Bunny Hop (stun) stops that engage before it lands.

3Synergies

Chen works well alongside these, because their kits fit together:

  • Li-Ming: Chen holds the front line while Li-Ming deals damage from behind.
  • Zul'jin: Chen holds the front line while Zul'jin deals damage from behind.
  • Sylvanas: Chen holds the front line while Sylvanas deals damage from behind.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Chen

If you're on the other side, this is what to exploit:

  • Low damage by itself: it needs its team to finish kills.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Gul'dan. Play forward when you face them.
  • Tough matchup: Xul. Play safer and wait for your team.
  • Against teams with a lot of dive, save Storm, Earth, Fire for the first jump.

Confrontos

Forte contra

  • Blizzard classifies Gul'dan as a Ranged Assassin: once Chen is on top of them, that distance stops mattering.

  • Blizzard classifies Hanzo as a Ranged Assassin: once Chen is on top of them, that distance stops mattering.

  • Blizzard classifies Jaina as a Ranged Assassin: once Chen is on top of them, that distance stops mattering.

Fraco contra

  • Chen has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.

  • Chen has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

  • Chen has to walk up to start a fight, and Bunny Hop (stun) stops that engage before it lands.

Combina bem com

  • Chen holds the front line while Li-Ming deals damage from behind.

  • Chen holds the front line while Zul'jin deals damage from behind.

  • Chen holds the front line while Sylvanas deals damage from behind.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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