Mais guias de Malfurion
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Introdução
Malfurion is a ranged Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings crowd control (root) with Entangling Roots and sustain with Regrowth. At level 10 you choose between the heroics Tranquility and Twilight Dream.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Crowd control: Entangling Roots applies a root.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Fits more than one plan at level 1: utility and damage.
- 4Fits more than one plan at level 4: utility and damage.
- 7Upgrades Regrowth for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Moonfire for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Fits more than one plan at level 20: damage and utility.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Upgrades Entangling Roots for more survivability.
- 4Upgrades Moonfire for more utility.
- 7Upgrades Regrowth for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Moonfire for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Upgrades Regrowth for more survivability.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Upgrades Entangling Roots for more utility.
- 4Upgrades Moonfire for more utility.
- 7Upgrades Entangling Roots for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Innervate for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Upgrades Moonfire for more utility.
Habilidades
QRegrowth5s35 mpHeal an allied Hero for 380 (+4% per level) Health over 20 seconds.
WMoonfire3s10 mpDeal 90 (+4% per level) damage to enemies in an area and reveal them for 2 seconds. Allies with an active Regrowth are healed for 130 (+4% per level) Health for each enemy Hero hit by Moonfire.
EEntangling Roots12s65 mpRoot enemy Heroes in an area for 1.25 seconds, and deal 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.Basic ability — applies a root and hits an area. Use it on the target your team can kill.
RTranquilityHeroica80s80 mpHeal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RTwilight DreamHeroica90s100 mpAfter 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.Heroic — applies a silence. Save it for priority targets or to interrupt a channel.
DInnervateTraço25sGrant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster. Cannot be used on Heroes that do not use Mana.
Estratégia
1Early game
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Early talents: Vengeful Roots and Celestial Alignment.
2Mid game
At level 10, Tranquility and Twilight Dream change what your team can do: pick the one that answers the enemy's plan.
- Heroics: Tranquility and Twilight Dream.
3Late game
Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.
- Level 20: Lunar Shower.
4Team fights
Heal the teammate under pressure, not the one with the lowest bar, and keep Regrowth for burst moments.
Dicas
- Keep Regrowth for the enemy's burst, not for small damage.
- Choose between Tranquility and Twilight Dream after seeing the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
Confrontos
Forte contra
Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Fraco contra
Sweeping Strike lets Illidan reach Malfurion, who has no escape in the kit.
Ravage lets Kerrigan reach Malfurion, who has no escape in the kit.
Shadow Waltz lets Orphea reach Malfurion, who has no escape in the kit.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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