Mais guias de Malfurion
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Introdução
This guide covers Malfurion's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Upgrades Entangling Roots for more survivability.
- 4Upgrades Moonfire for more utility.
- 7Upgrades Regrowth for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Moonfire for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Upgrades Regrowth for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Upgrades Entangling Roots for more utility.
- 4Upgrades Moonfire for more utility.
- 7Upgrades Entangling Roots for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Innervate for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Upgrades Moonfire for more utility.
Habilidades
QRegrowth5s35 mpHeal an allied Hero for 380 (+4% per level) Health over 20 seconds.
WMoonfire3s10 mpDeal 90 (+4% per level) damage to enemies in an area and reveal them for 2 seconds. Allies with an active Regrowth are healed for 130 (+4% per level) Health for each enemy Hero hit by Moonfire.
EEntangling Roots12s65 mpRoot enemy Heroes in an area for 1.25 seconds, and deal 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.
RTranquilityHeroica80s80 mpHeal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
RTwilight DreamHeroica90s100 mpAfter 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
DInnervateTraço25sGrant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster. Cannot be used on Heroes that do not use Mana.
Estratégia
1Good matchups
Malfurion does well against these:
- The Butcher: Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
- Valeera: Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
- Zeratul: Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
2Tough matchups
Malfurion struggles against these:
3Synergies
Malfurion works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Malfurion
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: The Butcher. Play forward when you face them.
- Tough matchup: Illidan. Play safer and wait for your team.
- Against slippery heroes, hold Entangling Roots until their escape is used.
Confrontos
Forte contra
Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Fraco contra
Sweeping Strike lets Illidan reach Malfurion, who has no escape in the kit.
Ravage lets Kerrigan reach Malfurion, who has no escape in the kit.
Shadow Waltz lets Orphea reach Malfurion, who has no escape in the kit.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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