Mais guias de Malfurion
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Introdução
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Early, help your team reach map objectives and mercenary camps with full health and mana.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Upgrades Entangling Roots for more survivability.
- 4Upgrades Moonfire for more utility.
- 7Upgrades Regrowth for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Moonfire for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Fits more than one plan at level 20: damage and utility.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Deep RootsEntangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.EMissão
Vengeful RootsEntangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.EMissão
Emerald DreamsEntangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.E
- 1Fits more than one plan at level 1: utility and damage.
- 4Fits more than one plan at level 4: utility and damage.
- 7Upgrades Regrowth for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Moonfire for more utility.
- 16Upgrades Regrowth for more survivability.
- 20Fits more than one plan at level 20: damage and utility.
Habilidades
QRegrowth5s35 mpHeal an allied Hero for 380 (+4% per level) Health over 20 seconds.
WMoonfire3s10 mpDeal 90 (+4% per level) damage to enemies in an area and reveal them for 2 seconds. Allies with an active Regrowth are healed for 130 (+4% per level) Health for each enemy Hero hit by Moonfire.
EEntangling Roots12s65 mpRoot enemy Heroes in an area for 1.25 seconds, and deal 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.
RTranquilityHeroica80s80 mpHeal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RTwilight DreamHeroica90s100 mpAfter 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.Heroic — applies a silence. Save it for priority targets or to interrupt a channel.
DInnervateTraço25sGrant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster. Cannot be used on Heroes that do not use Mana.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Vengeful Roots and Celestial Alignment.
2Trading
Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective. The kit brings crowd control (root) with Entangling Roots and sustain with Regrowth.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, help your team reach map objectives and mercenary camps with full health and mana. Your big moments are level 10, when you pick Tranquility or Twilight Dream, and level 20, when the heroic gets its upgrade.
Dicas
- Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Vengeful Roots is your first purchase that changes the lane: get it early.
- Use Entangling Roots in lane only when your partner or jungler can follow.
- Early, help your team reach map objectives and mercenary camps with full health and mana.
Confrontos
Forte contra
Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Malfurion, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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