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Mei · Tank

Mei Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
5,3 milAtualizado

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Introdução

This guide covers Mei's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Crowd control: Blizzard applies a stun.
  • Strong gank potential around the map.
  • Sustain from Cryo-Freeze.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Heavy PackIncreases the duration of Snow Blind's Slow by 1.5 seconds. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by 0.5 seconds and gain 3 Mana.Q
  • Ice StormEvery 3rd hit of Blizzard against enemy Heroes deals an additional 42 (+4% per level) damage. Blizzard's final Stun damage is increased by 150% against all enemies.W
  • Heat TransferBasic Attacks against Stunned, Rooted, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 16 (+4% per level) Health.Passivo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Cryo-Freeze for more survivability.
  • 7Adds an active ability for survivability.
  • 10Heroic ability focused on damage.
  • 13Upgrades Cryo-Freeze for more utility.
  • 16The most survivability-focused option at level 16.
  • 20Upgrades Snow Blind for more utility.

Habilidades

  • QSnow Blind10s35 mpThrow a snowball that hits all enemies in an area. Enemies hit take 70 (+4% per level) damage, are Slowed by 35%, and are Blinded for 1.75 seconds.
  • WBlizzard14s70 mpCommand Snowball to create a Blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 (+4% per level) damage every 0.25 seconds and are Slowed by 7%, stacking up to 35%. When the Blizzard ends, enemies within its area take an additional 75 (+4% per level) damage and are Stunned for 1.25 seconds.
  • EIcing14s70 mpSlide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 (+4% per level) damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Can be canceled during sliding.
  • RAvalancheHeroica90s80 mpAfter 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds per Hero consumed.
  • RIce WallHeroica60s50 mpVector Targeting After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are Slowed by 75%, decaying over 3 seconds.
  • DCryo-FreezeTraço40sBecome encased in ice for 3 seconds, gaining a rapidly decaying Shield that absorbs up to 1104 (+4% per level) damage. While active, this Shield grants Unstoppable and restores up to 35% of Mei's maximum Health.

Estratégia

1Good matchups

Mei does well against these:

  • Samuro: Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Mei, who fights at range.
  • The Butcher: Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Mei, who fights at range.
  • Valeera: Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Mei, who fights at range.

2Tough matchups

Mei struggles against these:

  • Arthas: Mei has to walk up to start a fight, and Howling Blast (root) stops that engage before it lands.
  • Garrosh: Mei has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.
  • Anub'arak: Mei has to walk up to start a fight, and Impale (stun) stops that engage before it lands.

3Synergies

Mei works well alongside these, because their kits fit together:

  • Gall: Blizzard from Mei holds enemies in place for Twisting Nether from Gall.
  • Junkrat: Blizzard from Mei holds enemies in place for RIP-Tire from Junkrat.
  • Medivh: Blizzard from Mei holds enemies in place for Poly Bomb from Medivh.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Mei

If you're on the other side, this is what to exploit:

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Samuro. Play forward when you face them.
  • Tough matchup: Arthas. Play safer and wait for your team.
  • Against slippery heroes, hold Blizzard until their escape is used.

Confrontos

Forte contra

  • Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Mei, who fights at range.

  • Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Mei, who fights at range.

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Mei, who fights at range.

Fraco contra

  • Mei has to walk up to start a fight, and Howling Blast (root) stops that engage before it lands.

  • Mei has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.

  • Mei has to walk up to start a fight, and Impale (stun) stops that engage before it lands.

Combina bem com

  • Blizzard from Mei holds enemies in place for Twisting Nether from Gall.

  • Blizzard from Mei holds enemies in place for RIP-Tire from Junkrat.

  • Blizzard from Mei holds enemies in place for Poly Bomb from Medivh.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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