Mais guias de Stukov
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Introdução
This guide covers Stukov's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Fetid TouchBasic Attacks become ranged and Slow enemies by 20% for 1.5 seconds, but deal 35% less damage. This effect can be toggled. Quest: Hit Heroes with Weighted Pustule. Reward: After hitting 15 Heroes, reduce the cooldown of Weighted Pustule by 5 seconds and remove its Mana cost.WMissão
Low BlowLurking Arm deals 100% more damage to enemy Heroes below 50% Health and persists for 1 second after it is canceled.E
Reactive BallistosporesActivate to instantly spread a Weighted Pustule to all nearby enemy Heroes and reset the cooldown of Bio-Kill Switch. Passive: While below 50% Health, the cooldown of Bio-Kill Switch refreshes 100% faster.Ativo
- 1Upgrades Lurking Arm for more survivability.
- 4Upgrades Healing Pathogen for more survivability.
- 7Upgrades Healing Pathogen for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Lurking Arm for more utility.
- 16Upgrades Healing Pathogen for more survivability.
- 20Upgrades Healing Pathogen for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Fetid TouchBasic Attacks become ranged and Slow enemies by 20% for 1.5 seconds, but deal 35% less damage. This effect can be toggled. Quest: Hit Heroes with Weighted Pustule. Reward: After hitting 15 Heroes, reduce the cooldown of Weighted Pustule by 5 seconds and remove its Mana cost.WMissão
Low BlowLurking Arm deals 100% more damage to enemy Heroes below 50% Health and persists for 1 second after it is canceled.E
Reactive BallistosporesActivate to instantly spread a Weighted Pustule to all nearby enemy Heroes and reset the cooldown of Bio-Kill Switch. Passive: While below 50% Health, the cooldown of Bio-Kill Switch refreshes 100% faster.Ativo
- 1Upgrades Weighted Pustule for more utility.
- 4Upgrades Healing Pathogen for more utility.
- 7Upgrades Weighted Pustule for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Lurking Arm for more utility.
- 16Upgrades Healing Pathogen for more utility.
- 20Upgrades Flailing Swipe for more utility.
Habilidades
QHealing Pathogen10s40 mpInfest an allied Hero with a Healing Pathogen that heals the target for 222 (+4% per level) Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds. Each cast of Healing Pathogen can only spread to each allied Hero 1 time.
WWeighted Pustule10s50 mpHurl a pustule that impacts all enemy Heroes in its path, dealing 20 (+4% per level) damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals an additional 88 (+4% per level) damage upon expiring or being removed.
ELurking Arm10s60 mpChannel at a target location, creating an area that deals 136 (+4% per level) damage per second to non-Structure enemies and Silences them. Deals 50% reduced damage to non-Heroes. Does not cost Mana while Channeling, and lasts until canceled or interrupted.
RMassive ShoveHeroica20s50 mpExtend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, dealing 190 (+4% per level) damage and Stunning them for 0.5 seconds. Stukov gains 50 Armor while shoving an enemy.
RFlailing SwipeHeroica60s60 mpSwipe 3 times in front of Stukov over 1.75 seconds, dealing 48 (+4% per level) damage to enemies hit and knocking them away. Each swipe is larger than the previous.
DBio-Kill SwitchTraço16sActivate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target for 435 (+4% per level) Health, and each Weighted Pustule does 100 (+4% per level) damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.
Estratégia
1Good matchups
Stukov does well against these:
- Raynor: Blizzard classifies Raynor as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.
- Sgt. Hammer: Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.
- Sylvanas: Blizzard classifies Sylvanas as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.
2Tough matchups
Stukov struggles against these:
3Synergies
Stukov works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Stukov
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Confrontos
Forte contra
Blizzard classifies Raynor as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.
Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.
Blizzard classifies Sylvanas as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.
Fraco contra
Whitemane fights at range and Stukov is melee with no dash in the kit to close the gap.
Li Li fights at range and Stukov is melee with no dash in the kit to close the gap.
Malfurion fights at range and Stukov is melee with no dash in the kit to close the gap.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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