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Stukov · Healer

Stukov Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
5,1 milAtualizado

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Introdução

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Early, help your team reach map objectives and mercenary camps with full health and mana.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Brings utility that helps the whole team.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Melee range: ranged heroes can poke it freely.
  • No escape tools: vulnerable when divers reach it.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Fetid TouchBasic Attacks become ranged and Slow enemies by 20% for 1.5 seconds, but deal 35% less damage. This effect can be toggled. Quest: Hit Heroes with Weighted Pustule. Reward: After hitting 15 Heroes, reduce the cooldown of Weighted Pustule by 5 seconds and remove its Mana cost.WMissão
  • Low BlowLurking Arm deals 100% more damage to enemy Heroes below 50% Health and persists for 1 second after it is canceled.E
  • Reactive BallistosporesActivate to instantly spread a Weighted Pustule to all nearby enemy Heroes and reset the cooldown of Bio-Kill Switch. Passive: While below 50% Health, the cooldown of Bio-Kill Switch refreshes 100% faster.Ativo
  • 1Upgrades Lurking Arm for more survivability.
  • 4Upgrades Healing Pathogen for more survivability.
  • 7Upgrades Healing Pathogen for more survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Lurking Arm for more utility.
  • 16Fits more than one plan at level 16: survivability and utility.
  • 20Upgrades Weighted Pustule for more damage.

Habilidades

  • QHealing Pathogen10s40 mpInfest an allied Hero with a Healing Pathogen that heals the target for 222 (+4% per level) Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds. Each cast of Healing Pathogen can only spread to each allied Hero 1 time.
  • WWeighted Pustule10s50 mpHurl a pustule that impacts all enemy Heroes in its path, dealing 20 (+4% per level) damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals an additional 88 (+4% per level) damage upon expiring or being removed.
  • ELurking Arm10s60 mpChannel at a target location, creating an area that deals 136 (+4% per level) damage per second to non-Structure enemies and Silences them. Deals 50% reduced damage to non-Heroes. Does not cost Mana while Channeling, and lasts until canceled or interrupted.
  • RMassive ShoveHeroica20s50 mpExtend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, dealing 190 (+4% per level) damage and Stunning them for 0.5 seconds. Stukov gains 50 Armor while shoving an enemy.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • RFlailing SwipeHeroica60s60 mpSwipe 3 times in front of Stukov over 1.75 seconds, dealing 48 (+4% per level) damage to enemies hit and knocking them away. Each swipe is larger than the previous.Heroic. Plan your fights around its cooldown.
  • DBio-Kill SwitchTraço16sActivate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target for 435 (+4% per level) Health, and each Weighted Pustule does 100 (+4% per level) damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Fetid Touch and Biotic Armor.

2Trading

Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective. The kit brings crowd control (silence) with Lurking Arm and sustain with Healing Pathogen.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, help your team reach map objectives and mercenary camps with full health and mana. Your big moments are level 10, when you pick Massive Shove or Flailing Swipe, and level 20, when the heroic gets its upgrade.

Dicas

  • Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
  • Fetid Touch is your first purchase that changes the lane: get it early.
  • Use Lurking Arm in lane only when your partner or jungler can follow.
  • Early, help your team reach map objectives and mercenary camps with full health and mana.

Confrontos

Forte contra

  • Blizzard classifies Raynor as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.

  • Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.

  • Blizzard classifies Sylvanas as a Ranged Assassin: once Stukov is on top of them, that distance stops mattering.

Fraco contra

  • Whitemane fights at range and Stukov is melee with no dash in the kit to close the gap.

  • Li Li fights at range and Stukov is melee with no dash in the kit to close the gap.

  • Malfurion fights at range and Stukov is melee with no dash in the kit to close the gap.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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