Mais guias de Zarya
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Introdução
Early, soak experience, help the lane that needs it most and use your utility to win the first objective. Early, help your team win the first map objectives and mercenary camps.
Pontos fortes
- Brings utility that helps the whole team.
- Crowd control: Expulsion Zone applies a knock-up.
- Clear job in the team: give your team utility, vision and protection.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Demolitions ExpertQuest: For every 5 enemy Heroes hit by Particle Grenade, its recharge rate lowers by 0.4375 seconds, up to 3.5 seconds. Reward: Once Particle Grenade has hit 40 enemy Heroes, its radius is increased by 15%.QMissão
Together We Are StrongFor 3 seconds after gaining Shield Ally, every 5.35 (+4% per level) damage done by the bearer contributes 1 Energy to Zarya, up to 40 Energy per Shield.E
Feel the HeatZarya's Basic Attack deals 50% additional damage to enemies in melee range. While above 40 Energy, Zarya's Basic Attack size is increased by 35%.Traço
Maximum ChargeRegen Globes now instantly grant 20 Energy. Quest: Spend 150 seconds at or above 50 Energy. Reward: Gain an additional 20 maximum Energy.TraçoMissão
- 1Upgrades Shield Ally for more survivability.
- 4Upgrades Personal Barrier for more survivability.
- 7Upgrades Particle Grenade for more damage.
- 10Fits more than one plan at level 10: utility and damage.
- 13Fits more than one plan at level 13: damage and survivability.
- 16Fits more than one plan at level 16: survivability and utility.
- 20Upgrades Expulsion Zone for more utility.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Demolitions ExpertQuest: For every 5 enemy Heroes hit by Particle Grenade, its recharge rate lowers by 0.4375 seconds, up to 3.5 seconds. Reward: Once Particle Grenade has hit 40 enemy Heroes, its radius is increased by 15%.QMissão
Together We Are StrongFor 3 seconds after gaining Shield Ally, every 5.35 (+4% per level) damage done by the bearer contributes 1 Energy to Zarya, up to 40 Energy per Shield.E
Feel the HeatZarya's Basic Attack deals 50% additional damage to enemies in melee range. While above 40 Energy, Zarya's Basic Attack size is increased by 35%.Traço
Maximum ChargeRegen Globes now instantly grant 20 Energy. Quest: Spend 150 seconds at or above 50 Energy. Reward: Gain an additional 20 maximum Energy.TraçoMissão
- 1Fits more than one plan at level 1: damage and utility.
- 4Upgrades Personal Barrier for more damage.
- 7Upgrades Personal Barrier for more damage.
- 10Fits more than one plan at level 10: utility and damage.
- 13Fits more than one plan at level 13: damage and survivability.
- 16Fits more than one plan at level 16: survivability and utility.
- 20Upgrades Expulsion Zone for more utility.
Habilidades
QParticle Grenade8sLaunch a particle grenade that deals 75 (+4% per level) damage to enemies within the area. Deals 50% damage to Structures. Stores up to 4 charges.
WPersonal Barrier10sGain a Shield that absorbs 560 (+4% per level) damage for 3 seconds.
EShield Ally12sGrants an allied Hero a Shield that absorbs 420 (+4% per level) damage for 3 seconds.
RGraviton SurgeHeroica60sLaunch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds. Affected Heroes take 30 (+4% per level) damage a second.Heroic. Plan your fights around its cooldown.
RExpulsion ZoneHeroica45sLaunch a gravity bomb that deals 124 (+4% per level) damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.Heroic — applies a knock-up. Use it on the target your team can kill.
EnergyTraçoEach time Zarya's Personal Barrier or Shield Ally absorbs 9 (+4% per level) damage, her Energy is increased by 1. Each point of Energy increases Zarya's damage by 2%. After 0.5 seconds, Energy decays by 3 per second.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Feel the Heat and I Am the Strongest.
2Trading
Let your teammates trade and use your utility to punish the enemy's answer. The kit brings crowd control (knock-up) with Expulsion Zone.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, help your team win the first map objectives and mercenary camps. Your big moments are level 10, when you pick Graviton Surge or Expulsion Zone, and level 20, when the heroic gets its upgrade.
Dicas
- Let your teammates trade and use your utility to punish the enemy's answer.
- Feel the Heat is your first purchase that changes the lane: get it early.
- Use Expulsion Zone in lane only when your partner or jungler can follow.
- Early, help your team win the first map objectives and mercenary camps.
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Zarya, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Zarya, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Zarya, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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