Zul'jin · Ranged Assassin
Zul'jin Matchups and Counters
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Introdução
This guide covers Zul'jin's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Strong gank potential around the map.
- Sustain from Amani Rage.
- Clear job in the team: deal consistent damage from range and clear waves.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
BoneslicerGrievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.Q
RecklessnessWhile Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 10% and Basic Attacks against Heroes grant an additional stack of You Want Axe?.Traço
HeadhunterQuest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2.5%. Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.PassivoMissão
- 1The most survivability-focused option at level 1.
- 4Upgrades Amani Rage for more survivability.
- 7Quest talent: it only pays off if you complete it early, so commit to it.
- 10Heroic ability focused on survivability.
- 13The most utility-focused option at level 13.
- 16Upgrades Grievous Throw for more survivability.
- 20The most survivability-focused option at level 20.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
BoneslicerGrievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.Q
RecklessnessWhile Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 10% and Basic Attacks against Heroes grant an additional stack of You Want Axe?.Traço
HeadhunterQuest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2.5%. Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.PassivoMissão
- 1Upgrades Grievous Throw for more utility.
- 4Upgrades Regeneration for more utility.
- 7Quest talent: it only pays off if you complete it early, so commit to it.
- 10Heroic ability focused on damage.
- 13The most utility-focused option at level 13.
- 16The most damage-focused option at level 16.
- 20The most damage-focused option at level 20.
Habilidades
QGrievous Throw8s40 mpZul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
WTwin Cleave10s60 mpThrow 2 axes in a large, circular arc, dealing 112 (+4% per level) damage and Slowing affected enemies by 15% per axe for 2 seconds.
ERegeneration15s75 mpZul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
RTaz'dingo!Heroica90s75 mpFor the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
RGuillotineHeroica40s70 mpZul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is.
BerserkerTraçoActivate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack. Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing. You Want Axe? Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1. Reward: After attacking Heroes 75 times, Basic Attack range is increased by 1.1. Reward: After attacking Heroes 150 times, T
1Amani Rage30sActivate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds.
Estratégia
1Good matchups
Zul'jin does well against these:
- Alarak: Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Zul'jin, who fights at range.
- Illidan: Blizzard classifies Illidan as a Melee Assassin, and they have to close the gap before they can do anything to Zul'jin, who fights at range.
- Kerrigan: Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Zul'jin, who fights at range.
2Tough matchups
Zul'jin struggles against these:
3Synergies
Zul'jin works well alongside these, because their kits fit together:
- Zarya: Shield Ally from Zarya keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
- Whitemane: Desperate Plea from Whitemane keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
- Lt. Morales: Healing Beam from Lt. Morales keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Zul'jin
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- No escape tools: vulnerable when divers reach it.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Alarak. Play forward when you face them.
- Tough matchup: Gall. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Confrontos
Forte contra
Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Zul'jin, who fights at range.
Blizzard classifies Illidan as a Melee Assassin, and they have to close the gap before they can do anything to Zul'jin, who fights at range.
Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Zul'jin, who fights at range.
Fraco contra
Ogre Rage silences Zul'jin, whose damage comes from abilities.
Horrify silences Zul'jin, whose damage comes from abilities.
Wailing Arrow silences Zul'jin, whose damage comes from abilities.
Combina bem com
Shield Ally from Zarya keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
Desperate Plea from Whitemane keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
Healing Beam from Lt. Morales keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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