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Introdução
Vi belongs to Riot's Fighter and Assassin classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. Vi is of average difficulty: learn the basics below and it rewards you quickly.
Pontos fortes
- Mobility: Vault Breaker lets you reposition, engage or escape.
- Sustain from Blast Shield.
- High physical damage: Riot rates it 8/10 in attack.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Simple build
Quando usar
The standard build with only two situational answers: fewer decisions, so you can focus on your clears and your abilities.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
BlindagemPassivaVi carrega um escudo ao longo do tempo que pode ser ativado ao atingir um inimigo com uma habilidade.
QQuebra-Cofres12/10.5/9/7.5/6s50/60/70/80/90 mpVi carrega suas manoplas e desfere um soco capaz de quebrar cofres, empurrando-a para frente. Os inimigos que ela atingir são empurrados para trás e recebem um acúmulo de Pancada Certeira.- Tempo de recarga
- 12·10.5·9·7.5·6
- Custo
- 50·60·70·80·90
- Alcance
- 250
WPancada CerteiraOs socos de Vi quebram a Armadura de seu oponente, causando dano adicional e concedendo a ela Velocidade de Ataque.- Alcance
- 750
EForça Implacável1s26/32/38/44/50 mpO próximo ataque de Vi atravessará seu alvo, causando dano aos inimigos atrás dele.- Tempo de recarga
- 1
- Custo
- 26·32·38·44·50
- Alcance
- 400
RSaque e EnterradaSuprema140/115/90s100 mpVi persegue um inimigo em alta velocidade, empurrando para longe qualquer um em seu trajeto. Ao alcançar o alvo, ela o arremessa ao ar, salta atrás dele e o golpeia de volta ao chão.- Tempo de recarga
- 140·115·90
- Custo
- 100
- Alcance
- 800
Estratégia
1What Vi does
Vi belongs to Riot's Fighter and Assassin classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. The kit brings crowd control (knock-up) with Vault Breaker and mobility with Vault Breaker. Its ultimate is Cease and Desist.
2The basics
In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.
- Clear speed and pathing: a jungler who is always a camp behind loses every objective race.
- Tracking: knowing where the enemy jungler is tells you where to gank, where to invade and when to take an objective.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Ganking a lane that is pushed under your own tower.
- Starting an objective without vision while the enemy jungler is unaccounted for.
- Using Smite on a champion when the dragon or Baron is still in play.
4Your first games
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Use the simple build in this guide and don't worry about situational choices yet.
Dicas
- Clear speed and pathing: a jungler who is always a camp behind loses every objective race.
- Tracking: knowing where the enemy jungler is tells you where to gank, where to invade and when to take an objective.
- Check the minimap every few seconds: most deaths come from a jungler you didn't see.
- Learn what Cease and Desist does before anything else: it's the ability that wins fights.
Mudanças
- Guide created for patch 16.19.1.
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