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Introdução
Vi belongs to Riot's Fighter and Assassin classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (knock-up) with Vault Breaker and mobility with Vault Breaker. Its ultimate is Cease and Desist. Riot rates it 8/10 in attack, 3/10 in magic, 5/10 in defense and 4/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Vault Breaker applies a knock-up to set up kills.
- Mobility: Vault Breaker lets you reposition, engage or escape.
- Sustain from Blast Shield.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
BlindagemPassivaVi carrega um escudo ao longo do tempo que pode ser ativado ao atingir um inimigo com uma habilidade.
QQuebra-Cofres12/10.5/9/7.5/6s50/60/70/80/90 mpVi carrega suas manoplas e desfere um soco capaz de quebrar cofres, empurrando-a para frente. Os inimigos que ela atingir são empurrados para trás e recebem um acúmulo de Pancada Certeira.- Tempo de recarga
- 12·10.5·9·7.5·6
- Custo
- 50·60·70·80·90
- Alcance
- 250
WPancada CerteiraOs socos de Vi quebram a Armadura de seu oponente, causando dano adicional e concedendo a ela Velocidade de Ataque.- Alcance
- 750
EForça Implacável1s26/32/38/44/50 mpO próximo ataque de Vi atravessará seu alvo, causando dano aos inimigos atrás dele.- Tempo de recarga
- 1
- Custo
- 26·32·38·44·50
- Alcance
- 400
RSaque e EnterradaSuprema140/115/90s100 mpVi persegue um inimigo em alta velocidade, empurrando para longe qualquer um em seu trajeto. Ao alcançar o alvo, ela o arremessa ao ar, salta atrás dele e o golpeia de volta ao chão.- Tempo de recarga
- 140·115·90
- Custo
- 100
- Alcance
- 800
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Bastionbreaker, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Cease and Desist comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Vault Breaker on the carry; keep Smite for the objective, not for damage. Use Cease and Desist where it hits the most enemies or catches the key target.
5Playing against Vi
Riot's own advice for facing this champion:
- A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.
- Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.
- Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.
Dicas
- A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.
- Relentless Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.
- Cease and Desist is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.
- Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Vault Breaker (knock-up) lets Vi pin Nidalee down before Bushwhack / Pounce gets them out.
Vault Breaker (knock-up) lets Vi pin Master Yi down before Alpha Strike gets them out.
Vault Breaker (knock-up) lets Vi pin Diana down before Lunar Rush gets them out.
Fraco contra
Blazing Stampede (stun) lets Udyr pin Vi down before Vault Breaker gets them out.
Terrify (fear) lets Fiddlesticks pin Vi down before Vault Breaker gets them out.
Thundering Smash (stun) lets Volibear pin Vi down before Vault Breaker gets them out.
Mudanças
- Guide created for patch 16.19.1.
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