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Introdução
Doomfist is a initiator tank hero in Overwatch with 525 health. In competitive this season (PC, Americas, Europe and Asia averaged) it wins 51.7% of its games, is picked by 6.9% of teams and banned in 21.9% of matches: tier A on our ladder.
Pontos fortes
- Wins 51.7% of its competitive games (PC, all regions): #5 of 15 tank heroes.
- Rivals fear it: banned in 21.9% of competitive matches.
- Shines on Colosseo, Suravasa and Dorado (up to 54.4% won).
- Mobility: Seismic Slam and Meteor Strike get it in and out of fights.
Pontos fracos
- Loses strength as the level rises: −3.1 pts of win rate from Bronze–Silver to Master–Grandmaster.
- Struggles on Busan, Antarctic Peninsula and Ilios (down to 48.9% won).
- Fragile for its role: 525 hit points against an average of 632 among tank heroes.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Doomfist · recommended perksEquilibradoRecomendadaOne minor and one major perk, chosen by what each one's text adds to a tank hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
- Doomfist · StadiumEquilibradoStadiumFour of the 12 Stadium powers of Doomfist, chosen by what their text adds to a tank hero and spread over different abilities so no single one carries the build.
- Doomfist · alternative perksUtilidadeSituacionalThe other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Builds
Doomfist · recommended perks
Quando usar
One minor and one major perk, chosen by what each one's text adds to a tank hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Vantagem menor
Um DoisAcertar um inimigo numa parede com o Soco Foguete recarrega o Canhão de Mão e adiciona 2 de munição excedente.
Sobrevivência do Mais ForteA Melhor Defesa concede 25 de vida extra por eliminação, e o máximo de vida extra é aumentado em 50.Picked for more survival: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Vantagem maior
Abalo SecundárioInimigos atingidos por Abalo Sísmico são desacelerados em 40% por 2 s.
Matriz de PoderO Bloqueio Energético absorve projéteis durante o primeiro 0,8 s de sua duração.Picked for more utility: Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.
Doomfist · Stadium
Quando usar
Four of the 12 Stadium powers of Doomfist, chosen by what their text adds to a tank hero and spread over different abilities so no single one carries the build.
Poderes do Stadium (4)
- 1
Bloqueio em GrupoPower Block: While Power Block is active, heal yourself for 8% of Max Life and all other allies within 8m for 20% of Max Life every 1s. - 2
Mão AmigaPicked for more survival: The Best Defense grants bonus Overhealth equal to 10% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally. - 3
Gancho CruzadoPicked for more utility: After you use an ability, gain 75% Attack Speed and increase Quick Melee Range by 1m for 0.75s. - 4
SuperpoderosoRocket Punch: Rocket Punch can be further empowered when blocking 150% more damage with Power Block, granting 50% more damage and 50% more range.
Doomfist · alternative perks
Quando usar
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Vantagem menor
Um DoisAcertar um inimigo numa parede com o Soco Foguete recarrega o Canhão de Mão e adiciona 2 de munição excedente.
Sobrevivência do Mais ForteA Melhor Defesa concede 25 de vida extra por eliminação, e o máximo de vida extra é aumentado em 50.When the situation calls for it: Hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
Vantagem maior
Abalo SecundárioInimigos atingidos por Abalo Sísmico são desacelerados em 40% por 2 s.
Matriz de PoderO Bloqueio Energético absorve projéteis durante o primeiro 0,8 s de sua duração.When the situation calls for it: Power Block absorbs projectiles for the first 0.8 seconds of its duration.
Habilidades
LMBCanhão de MãoArma difusa de curto alcance. Recarrega automaticamente.Key: primary fire
RMBSoco Foguete4sSegure para carregar e depois solte para realizar uma investida e empurrar um inimigo. O dano aumenta quando o inimigo acerta uma parede.Key: secondary fire · cooldown 4 s. Perks: One-Two
ShiftAbalo Sísmico6.5sPula e bate no chão.Key: Shift · cooldown 6.5 s. Perks: Aftershock
EBloqueio Energético7sProtege-se de ataques frontais. Bloquear dano elevado fortalece o Soco Foguete.Key: E · cooldown 7 s. Perks: Power Matrix
QImpacto MeteoroSupremaAperte Q para pular em direção aos céus. Mova o círculo de aterrissagem e aperte HABILIDADE 3 para acertar a área.Key: Q · ultimate
Estratégia
1Your job
In Role Queue each team fields one tank: you take space for your team, soak the damage the enemy would otherwise aim at your backline and decide when the fight starts.
2Abilities
- primary fire · Hand Cannon: Short-range weapon with spread. Reloads automatically.
- secondary fire · Rocket Punch · 4 s: Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
- Shift · Seismic Slam · 6.5 s: Leap and smash the ground.
- E · Power Block · 7 s: Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch.
- Q · Meteor Strike · ultimate: Press Q to leap up into the air. Move the targeting circle, then press ABILITY 3 to strike the targeted area.
3Perks
During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.
- One-Two: Hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
- ★ Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
- ★ Aftershock: Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.
- Power Matrix: Power Block absorbs projectiles for the first 0.8 seconds of its duration.
4Stadium powers
In Stadium you pick up to four powers over the match. These four fit Doomfist best by what their text does:
- Block Party: While Power Block is active, heal yourself for 8% of Max Life and all other allies within 8m for 20% of Max Life every 1s.
- Helping Hand: The Best Defense grants bonus Overhealth equal to 10% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.
- Jab Cross: After you use an ability, gain 75% Attack Speed and increase Quick Melee Range by 1m for 0.75s.
- Overpowered: Rocket Punch can be further empowered when blocking 150% more damage with Power Block, granting 50% more damage and 50% more range.
5In competitive
Blizzard's official stats for this season, division by division (PC, the three regions averaged).
- Bronze: 52.9% won, picked by 3.9% of teams
- Silver: 52.7% won, picked by 4.6% of teams
- Gold: 52.4% won, picked by 5.6% of teams
- Platinum: 51.6% won, picked by 7.3% of teams
- Emerald: 51.1% won, picked by 9.2% of teams
- Diamond: 50.5% won, picked by 11.2% of teams
- Master: 50.3% won, picked by 11.6% of teams
- Grandmaster: 49.1% won, picked by 10.0% of teams
6Best and worst maps
Win rate of Doomfist on each competitive map compared with its 51.7% overall.
- Colosseo: 54.4% won (8.4% pick rate)
- Suravasa: 53.4% won (9.6% pick rate)
- Dorado: 52.9% won (6.1% pick rate)
- Busan: 48.9% won (7.9% pick rate)
- Antarctic Peninsula: 49.7% won (7.9% pick rate)
- Ilios: 50.3% won (8.6% pick rate)
7Common mistakes
- Pushing into five enemies without your team behind you.
- Taking duels far from your supports.
Dicas
- Seismic Slam (Shift) moves you: if you spend it to engage, you won't have it to escape.
- Meteor Strike (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.
- Walk ahead of your team but not so far that your supports lose line of sight.
- Spend your defensive cooldowns on the damage that would kill you, not on chip damage.
Confrontos
Combina bem com
Both do better than their average on the same maps, such as Colosseo, Dorado and Suravasa: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Colosseo, Suravasa and Dorado: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Colosseo, Suravasa and Dorado: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Colosseo, Havana and Shambali Monastery: a good pairing when the map suits them.
Mudanças
- Guide created for patch Season 4.
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