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Introdução
Breach is an initiator in Valorant. The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.
Pontos fortes
- Brings blind: Flashpoint (Q).
- Brings crowd control (concuss, detain): Fault Line (E) and Rolling Thunder (X).
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Breach standard buys
Quando usar
The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Flashpoint (Q) first: it is the ability that covers what an initiator needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Habilidades
CPós-choqueEQUIPE uma carga de fusão. DISPARE a carga para armar um jato de ação lenta pela parede, que causa alto dano a todos que estiverem na área de efeito.Buy it third in the round. Block a path to split the enemy or to plant and defuse safely.
QEstopimEQUIPE uma carga Cegante. DISPARE a carga para armar um jato de ação rápida pela parede. A carga é detonada, Cegando todos os jogadores que estiverem olhando para ela.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
EFalha TectônicaEQUIPE um impacto sísmico. SEGURE O DISPARO para aumentar a distância. SOLTE para iniciar o terremoto, causando Concussão em todos os jogadores na zona e numa linha reta até a zona.Buy it second in the round. Hit the enemy right before the duel: concussed players shoot badly.
XOnda TrovejanteSupremaEQUIPE uma Carga Sísmica. DISPARE para lançar um terremoto em cascata por todo o terreno numa grande área. O terremoto causa Concussão e lança ao ar quem estiver na área de efeito.Ultimate (X): charged with ultimate points, not bought. Hit the enemy right before the duel: concussed players shoot badly.
Estratégia
1What you do
Your job: open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.
- Say what your ability found: an unshared reveal does nothing.
- Play second into the site, right behind the duelist.
2Learn these first
The abilities you buy first each round, in order:
- Flashpoint (Q): Throw it so it pops as you or a teammate peek; call it before.
- Fault Line (E): Hit the enemy right before the duel: concussed players shoot badly.
- Aftershock (C): Block a path to split the enemy or to plant and defuse safely.
3Mistakes to avoid
- Being the first one to enter the site: your job is to prepare the entry, not to do it.
- Using all your utility at the start of the round and having nothing for the post-plant.
Dicas
- Say what your ability found: an unshared reveal does nothing.
- Play second into the site, right behind the duelist.
- Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
Confrontos
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Breach's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Breach's kit does not have.
Brings traps and set-ups with Trademark (C), which Breach's kit does not have.
Brings healing with M-pulse (C), which Breach's kit does not have.
Mudanças
- Guide created for patch 13.06.
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