Deadlock · Sentinel
What to buy with Deadlock: economy and loadouts
Mais guias de Deadlock
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Introdução
Deadlock is a sentinel in Valorant. Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Deadlock standard buysEquilibradoRecomendadaThe usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Sonic Sensor (Q) first: it is the ability that covers what a sentinel needs most.
- Deadlock: anchor with the operatorOfensivoAvançadaFor sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
- Deadlock force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Deadlock standard buys
Quando usar
The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Sonic Sensor (Q) first: it is the ability that covers what a sentinel needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Deadlock: anchor with the operator
Quando usar
For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Deadlock force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CBarreira de ContençãoEQUIPE um disco de Barreira de Contenção. DISPARE para lançar à frente. Ao atingir o chão, o disco gera barreiras a partir do ponto de origem, que bloqueiam a movimentação de personagens.
QSensor SônicoEQUIPE um Sensor Sônico. DISPARE para posicionar. O sensor monitora os sons dos inimigos em uma área. Causa Concussão na área se sons de passos, disparos ou qualquer barulho significativo forem detectados. O sensor pode ser recuperado e REPOSICIONADO.
EGravNetEQUIPE uma granada GravNet. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. A GravNet detona ao atingir o chão, o que força personagens pegos por ela a agacharem e moverem-se lentamente.
XAniquilaçãoSupremaEQUIPE um Acelerador de Nanofios. DISPARE para liberar um pulso de nanofios que captura o primeiro inimigo que encontrar. O inimigo encasulado é puxado por uma trilha de nanofios e abatido, a não ser que seja libertado. O casulo de nanofios é destrutível.
Estratégia
1Pistol round
the free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up.
- Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
- Frenzy: 450 credits. 78 head / 26 body up to 20 m (63 / 21 beyond 20 m); 10 shots/s, 15-round magazine, low wall penetration.
2Eco and bonus
cheap and lethal up close: perfect for holding a tight corner behind your traps.
- Bucky: 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.
- Marshal: 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
3Full buy
holds the site's long angles from far away: one headshot at any distance.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Operator: 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Deadlock: Q > E > C.
- Sonic Sensor (Q)
- GravNet (E)
- Barrier Mesh (C)
Dicas
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Confrontos
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Deadlock's kit does not have.
Brings blind with Flashpoint (Q), which Deadlock's kit does not have.
Brings information (reveals enemies) with Prowler (C), which Deadlock's kit does not have.
Brings healing with M-pulse (C), which Deadlock's kit does not have.
Mudanças
- Guide created for patch 13.06.
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