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Deadlock · Sentinel

Deadlock as a sentinel

FunçãoBaseado em dadosMédiaPatch 13.06
2,9 milAtualizado

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Introdução

Deadlock is a sentinel in Valorant. Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity.

Pontos fortes

  • Brings traps and set-ups: Sonic Sensor (Q).
  • Brings slows: GravNet (E).
  • Brings walls: Barrier Mesh (C).
  • Brings crowd control (concuss, detain): Sonic Sensor (Q).

Pontos fracos

  • No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Deadlock standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Sonic Sensor (Q) first: it is the ability that covers what a sentinel needs most.

Rodada de pistolas

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Ordem de habilidades

Habilidade123
C··C
QQ··
E·E·

Habilidades

  • CBarreira de ContençãoEQUIPE um disco de Barreira de Contenção. DISPARE para lançar à frente. Ao atingir o chão, o disco gera barreiras a partir do ponto de origem, que bloqueiam a movimentação de personagens.Buy it third in the round. Block a path to split the enemy or to plant and defuse safely.
  • QSensor SônicoEQUIPE um Sensor Sônico. DISPARE para posicionar. O sensor monitora os sons dos inimigos em uma área. Causa Concussão na área se sons de passos, disparos ou qualquer barulho significativo forem detectados. O sensor pode ser recuperado e REPOSICIONADO.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • EGravNetEQUIPE uma granada GravNet. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. A GravNet detona ao atingir o chão, o que força personagens pegos por ela a agacharem e moverem-se lentamente.Buy it second in the round. Slow a push or a defuse: slow enemies are easy to hit.
  • XAniquilaçãoSupremaEQUIPE um Acelerador de Nanofios. DISPARE para liberar um pulso de nanofios que captura o primeiro inimigo que encontrar. O inimigo encasulado é puxado por uma trilha de nanofios e abatido, a não ser que seja libertado. O casulo de nanofios é destrutível.Ultimate (X): charged with ultimate points, not bought.

Estratégia

1The sentinel's job

Your job is to hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.

2What the role needs, and what the kit brings

  • traps and set-ups: Sonic Sensor (Q).
  • slows: GravNet (E).
  • information (reveals enemies): not in the kit.
  • walls: Barrier Mesh (C).
  • healing: not in the kit.

3On attack

  • Place your set-up to watch the flank: your traps tell the team if someone comes from behind.
  • After the plant, your utility defends the Spike: place it where the defuser has to stand.

4On defense

  • Set up your site before the round starts and play off your traps: they tell you when and where the push comes.
  • Do not die at the first contact: your job is to delay until the rotation arrives.

Dicas

  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
  • Hide your traps in places the enemy does not look while clearing the site.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Deadlock's kit does not have.

  • Brings blind with Flashpoint (Q), which Deadlock's kit does not have.

  • Brings information (reveals enemies) with Prowler (C), which Deadlock's kit does not have.

  • Brings healing with M-pulse (C), which Deadlock's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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