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Deadlock · Sentinel

Deadlock abilities explained

Habilidades e combosBaseado em dadosMédiaPatch 13.06
1,7 milAtualizado

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Introdução

Deadlock is a sentinel in Valorant. Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity. Buy order in the round: Q > E > C. The ultimate, Annihilation, is charged with ultimate points.

Pontos fortes

  • Brings traps and set-ups: Sonic Sensor (Q).
  • Brings slows: GravNet (E).
  • Brings walls: Barrier Mesh (C).
  • Brings crowd control (concuss, detain): Sonic Sensor (Q).

Pontos fracos

  • No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Deadlock standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Sonic Sensor (Q) first: it is the ability that covers what a sentinel needs most.

Rodada de pistolas

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Ordem de habilidades

Habilidade123
C··C
QQ··
E·E·

Habilidades

  • CBarreira de ContençãoEQUIPE um disco de Barreira de Contenção. DISPARE para lançar à frente. Ao atingir o chão, o disco gera barreiras a partir do ponto de origem, que bloqueiam a movimentação de personagens.Buy it third in the round. Block a path to split the enemy or to plant and defuse safely.
  • QSensor SônicoEQUIPE um Sensor Sônico. DISPARE para posicionar. O sensor monitora os sons dos inimigos em uma área. Causa Concussão na área se sons de passos, disparos ou qualquer barulho significativo forem detectados. O sensor pode ser recuperado e REPOSICIONADO.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • EGravNetEQUIPE uma granada GravNet. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. A GravNet detona ao atingir o chão, o que força personagens pegos por ela a agacharem e moverem-se lentamente.Buy it second in the round. Slow a push or a defuse: slow enemies are easy to hit.
  • XAniquilaçãoSupremaEQUIPE um Acelerador de Nanofios. DISPARE para liberar um pulso de nanofios que captura o primeiro inimigo que encontrar. O inimigo encasulado é puxado por uma trilha de nanofios e abatido, a não ser que seja libertado. O casulo de nanofios é destrutível.Ultimate (X): charged with ultimate points, not bought.

Estratégia

1C · Barrier Mesh

EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.

  • Block a path to split the enemy or to plant and defuse safely.

2Q · Sonic Sensor

EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected. This ability can be picked up to be REDEPLOYED.

  • Set it where the enemy walks without looking, and change the spot every few rounds.
  • Hit the enemy right before the duel: concussed players shoot badly.

3E · GravNet

EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.

  • Slow a push or a defuse: slow enemies are easy to hit.

4X · Annihilation

EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die unless they are freed. The nanowire cocoon is destructible.

Dicas

  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
  • Hide your traps in places the enemy does not look while clearing the site.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Deadlock's kit does not have.

  • Brings blind with Flashpoint (Q), which Deadlock's kit does not have.

  • Brings information (reveals enemies) with Prowler (C), which Deadlock's kit does not have.

  • Brings healing with M-pulse (C), which Deadlock's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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