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Neon · Duelist

Neon abilities explained

Habilidades e combosBaseado em dadosMédiaPatch 13.06
150Atualizado

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Introdução

Neon is a duelist in Valorant. Filipino Agent Neon surges forward at shocking speeds, discharging bursts of bioelectric radiance as fast as her body generates it. She races ahead to catch enemies off guard then strikes them down quicker than lightning. Buy order in the round: E > C > Q. The ultimate, Overdrive, is charged with ultimate points.

Pontos fortes

  • Brings movement: High Gear (E).
  • Brings vision-blocking smoke: Fast Lane (C).
  • Brings crowd control (concuss, detain): Relay Bolt (Q).

Pontos fracos

  • No blind in the kit, which a duelist usually has: lean on your team for it.
  • No healing in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Neon standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy High Gear (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CVia ExpressaDISPARE duas linhas de energia no chão à frente. As linhas se estendem por uma curta distância ou até atingirem uma superfície. Elas se tornam paredes de eletricidade estática que bloqueiam a visão.Buy it second in the round. Cut the line of sight the enemy is holding right when your team moves.
  • QRicochete ElétricoINSTANTANEAMENTE arremessa um raio de energia que ricocheteia uma vez. Ao atingir cada superfície, o raio eletrifica o chão abaixo dele com uma explosão Concussiva.Buy it third in the round. Hit the enemy right before the duel: concussed players shoot badly.
  • EEquipamento VoltaicoINSTANTANEAMENTE canaliza o poder da Neon para receber velocidade aumentada. Ao atingir a carga máxima, use o DISPARO ALTERNATIVO para acionar um deslize elétrico. A carga de deslizamento é redefinida a cada dois abates.Buy it first in the round. Save it to escape or to take a position the enemy does not expect.
  • XSobrecargaSupremaNeon libera todo o seu poder e velocidade por um curto período, recuperando todo o combustível e uma carga de deslizamento. DISPARE para canalizar esse poder em um raio elétrico letal com alta precisão de movimento. Abates reiniciam a duração do efeito.Ultimate (X): charged with ultimate points, not bought.

Estratégia

1C · Fast Lane

FIRE two energy lines forward on the ground that extend a short distance or until they hit a surface. The lines rise into walls of static electricity that block vision.

  • Cut the line of sight the enemy is holding right when your team moves.

2Q · Relay Bolt

INSTANTLY throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a Concussive blast.

  • Hit the enemy right before the duel: concussed players shoot badly.

3E · High Gear

INSTANTLY channel Neon’s power for Increased Speed. When charged, ALT FIRE to trigger an electric slide dash. Slide charge resets every two kills.

  • Save it to escape or to take a position the enemy does not expect.

4X · Overdrive

Unleash Neon’s full power and speed for a short duration, regaining all her fuel and a slide charge. FIRE to channel the power into a deadly lightning beam with high movement accuracy. Kills reset the duration of the effect.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.
  • Talk as you enter: calling how many are on site is as useful as the kill.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

  • ZERO/point (E) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

Combina bem com

  • Brings blind with Flashpoint (Q), which Neon's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Neon's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Neon's kit does not have.

  • Brings healing with M-pulse (C), which Neon's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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